The Secret World Crafting Guide

Our latest The Secret World guide addresses questions regarding the system known as transcribing, assembly, or simply just plain crafting.

The Secret World Crafting Guide

You'll gather loads of crafting materials just by playing The Secret World. While the game teaches you how to assemble new items, the secret is knowing what to craft, what to save, what to sell, what makes what, and what crafting possibilities are available to you. Our latest The Secret World guide addresses questions regarding the system known as transcribing, assembly, or simply just plain crafting.

The Least You Need to Know...

Time is short; you've got hoardes of zombies, insurgents, and vampires to slay. If you just want a list of do's and don'ts should you decide you might want to give crafting (or "transcribing") a shot someday, we've got you covered:

1. Press "Y" to bring up the crafting window. Pick up your stack of materials with a left mouse click. Drag the stack over to the assembly window, but do not release the stack. While continuing to hold down the left mouse button, right click once on each tile where you want a material deposited. [Thanks to a community member for sharing this handy tip for distributing materials. - Ed.]

2. Avoid selling weapons, talismans, and runes to a vendor. Yes, you could use the pax. Yes, your inventory will get sloppy. But with a downtiered refinement system that TSW uses, you'll need to disassemble 5 weapons to assemble one weapon of your choice of the same tier as the ones you disassembled. Since green drops don't exactly grow on trees.

3. Disassemble potions and animas for easy runes. Don't get me wrong: non-healers should always have an instant heal or heal-over-time handy, since these are decidedly cheaper than repairs. But when you're not running dungeons or content that's technically too difficult for you, odds are you'll have some potions and anima to turn into easy runes. Runes are the toughest material to refine, not because they're particularly valuable, but because there's so many of them that it's hard to build up enough to refine.

4. Gadgets work much like potions, but aren't consumed, making them (in a word) awesome, and one of the primary early benefits of crafting in The Secret World.

5. The game lets you preview the outcome of your assembly before you commit, so always, always double check the result before you click assemble.

5. To get a good grounding in TSW crafting, be sure to do the...

Crafting Missions

Two Kingsmouth missions will serve as an orientation to crafting in The Secret World: 'Zen and the Art of Weapon Maintenance' found just outside of the Sheriff's station introduces you to weapon crafting, while Sonya in the Raven's Nook will teach you about glyphs through the mission titled 'The Occultist's Cookbook'. The missions walk you through the steps below, are easy to do, and offer you fast experience besides, so they're very much worth doing.

TSW Glyph AssemblyTSW Weapon Assembly

Crafting Basics and Diagrams

The Secret World uses a Minecraft-style crafting system that requires you to arrange materials in certain shapes to create different items. These shapes are somewhat intuitive, and you'll likely memorize the ones needed for your class, but for your reference here are most of the diagrams needed for crafting in The Secret World.

Weapon Assembly Diagrams (each requires 7 metal)

Assault Rifle

X
X
X
X
X
X
X
 
 

 

Dual Pistols

X
X
X
X
X
X
X
 

 

Shotgun

X
X
X
X
X
X
X
 
 

 

Fist Weapons

X
X
X
X
X
X
X
 

 

Blade

X
X
X
X
X
X
X
 

 

Hammer

X
X
X
X
X
X
X
 

 

Elemental Focus

X
X
X
X
X
X
X

 

Chaos Focus

X
X
X
X
X
X
X
 

 

Blood Magic

X
X
X
X
X
X
X
 

 

Talisman Assembly Diagrams (requires fire, dust, or water)

 

 

Head (12 needed)

X
X
X
X
X
X
X
X
X
X
X
X

 

 

 

Finger (8 needed)

X
X
X
X
X
X
X
X

 

Neck (10 needed)

X
X
X
X
X
X
X
X
X
X

 

Wrist (8 needed)

X
X
X
X
X
X
X
X

 

Occult (8)

X
X
X
X
X
X
X
X

 

Waist (10)

 
X
X
X
X
X
X
X
X
X
X
 

 

Luck (8)

X
X
X
X
X
X
X
X

 

Potions and Glyphs (requires runes)

Potions

X
X
X
X
X
X
X
X

 

Glyphs

X
X
X
X
 

 

Some Disassembly Required - Gathering and Crafting

But how do you get these materials? Unlike in other MMORPGs, you won't harvest raw crafting components piecemeal (that is, apart from weapon toolkits). Instead, you'll have to disassemble weapons, glyphs, talismans, potions and items to get the materials you need to transcribe new materials.

It's important to remember two things about disassembly: 1) you lose any glyphs built into the weapon or talisman when you disassemble, and 2) that weapons will always disassemble into materials one tier lower than the tier needed to craft that exact item.

To illustrate this process, let's walk through a common example. Most new players find themselves desperately in need of a secondary weapon of decent quality (meaning Quality Level 2 or 3). If you're not lucky enough to get one as a drop, you'll build up a collection of weapons you can't or don't want to use. These weapons disassemble into base metal, but the QL 2 toolkit requires imperfect metal. In fact, base materials must always be refined into imperfect materials to create useful items and glyphs.

To disassemble a weapon, drop it into the disassemble slot in the crafting window (remember: hit Y to bring up the crafting window). To refine base metal into imperfect metal, simply drop the entire stack of base metal into the large window and click "Assemble" - each click will refine 5 base metal into 1 imperfect metal. Keep clicking until you have less than 5 base metal remaining, then click the small button to the right of Assemble to return everything to your inventory.

Here's how materials refine into tiers of greater quality. Remember, you'll need 5 of the lower tier to make 1 material of the next higher tier.

Base => Imperfect (Toolkits of QL 2-3) => Normal (QL 4-6) => Holy (QL 7-9) => Pure (QL 10)

Once you have 7 imperfect metal, you'll need a Weapon Toolkit. These are an uncommon (green) drop in story areas and from vendors or occasionally a rare (blue) drop in dungeons. Green toolkits produce green weapons, blue toolkits produce blue weapons, and purple weapons only exist as dungeon drops.

To create the weapon, arrange the metal in one of the weapon shapes above, plop the toolkit into its slot, click assemble, and you'll have your first weapon upgrade. The entire process looks something like this:

5 unneeded weapons => 35 base metal => 7 imperfect metal + 1 QL 3 Weapon Toolkit
= 1 QL3 weapon of your choice

Of course, not all items disassemble into metal. Talismans disassemble into elements, and glyphs (as well as animas and potions) disassemble into runes.

  • Metal - Used for weapons
  • Fire - Used for + attack rating talismans
  • Dust - Used for + healing rating talismans
  • Water -Used for + protection rating talismans

  • Offensive Runes (filled in) - Weapon Glyphs (prefixes & suffixes)
  • Defensive Runes (empty) - Talisman Glyphs (prefixes & suffixes)

Glyphs

Glyphs fit into empty slots on some uncommon and higher weapons and talismans and add stats and a special "prefix" to an item, i.e. "Brutal Hammer".

Creating a glyph requires a special Glyph toolkit. To use this toolkit, you must have an appropriate number of runes of the correct tier (imperfect, normal, etc.). You cannot mix offensive and defensive runes, but you can have two each of two different runes. Alternatively, you may have four of the same rune.

Glyphs shouldn't be confused with Signets, which may only be obtained as drops. In other words, the Signet itself cannot be crafted, but must be fitted to a special slot on QL 10 items using a Signet toolkit. Signets add a "suffix" to the item, i.e. "Brutal Hammer of the Mists" as well as some stats specifically tailored to a deck or advanced build.

For example, four wheel runes would give you a massive boost to hit rating (as per the listing below).

Whichever type of rune you decide to craft, be sure to use the correct configuration:

Glyph with four of same rune

X
X
X
X
 

 

Glyph with two different runes

X
X
Y
Y
 

 

Here's a list of rune effects. For a complete list of recipes are prefixes, feel free to check out Raithwood's excellent aassembly guide.

Offensive Runes:

  • Denkyem - Critical Power Rating
  • Lu - Critical Rating
  • Trinity - Penetration Rating
  • Wheel - Hit Rating

Defensive Runes:

  • Earth - Block Rating
  • Koru - Physical Protection Rating
  • Pentagram - Magical Protection Rating
  • Yggdrasil - Evade Rating
  • Wedjat - Defense Rating

Gadgets & Consumables

Consumables (potions) and gadgets are crafted using roughly the same recipes and materials, but gadgets are unique in two ways. As mentioned before, they're essentially slightly underpowered, long cooldown (~2 minutes for instant abilities) consumables that aren't consumed when used. Also, they can be crafted with either runes or elements (i.e. fire, dust, water) using the following configurations:

Gadget (using runes)

R
R
R
R
R
R
R
R

 

Gadget (using elements / raw materials)

 
E
E
E
E
E
E
E

 

Runes create long lasting consumables that match the rune effects listed above. Elements (or raw materials) create potions and gadgets with the following effects:

  • Dust: Healing (instant heal) potions
  • Fire: Leech potions (convert a percentage of damage dealt into health gained)
  • Metal: Barrier potions (absorb a certain amount of damage dealt to you)
  • Water: Heal over time potions

Gadget toolkits are a very rare drop, so be sure to use them or sell lower tier ones that you don't want to use at a premium. [Alternatively, the Council of Venice vendor at the Savage Coast trading post sells uncommon (green) toolkits of all sorts, so be sure to check there.]


Have a suggestion to improve this guide? Spot a mistake? Send it to us and we'll update the guide for everyone's benefit.


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