Aion Spell List: The Chanter

The path to Ascension is fraught with danger at every turn. Only strength of will and an intimate knowledge of your abilities will allow you to complete the journey intact. In an effort to stave off defeat, Dalmarus has scribed the secrets of three more classes this week to aid you in your quest for immortality. New Aion Spells: The Assassin New Aion Spells: The Chanter New Aion Spells: The Sorcerer

Chanter Spells

Levels 10 to 25


Level 10 Healing Light II Spell Description:
Recovers the HP of a target within a 23m radius of you by 269.

Target: Selected Target
Cast Time: 2 seconds
Cooldown: 0 seconds
Cost: MP 40
Victory Mantra I
Spell Description:
Increases Physical Att of you and your group members within a 20m radius of you by 10.

Active Skill

Target: Self
Cast Time: Instant
Cooldown: 0 seconds
Meteor Blow I Spell Description:
Inflicts 150-216 physical damage on the target. The target's Physical Def and Flight Speed decrease by 80 and 50% respectively for 4 seconds.

Chain Skill Level 1
Trigger Rate: 100%

Target: Selected Target
Cast Time: Instant
Cooldown: 8 seconds
Cost: MP 16
Boost Element Defense I
(Passive)
Spell Description:
Boosts all Elemental Defenses by 20.

Target: Self
Herb Treatment I Spell Description:
Uses 1 Lesser Odella Powder to recover you HP by 271.

Target: Self
Cast Time: 4 seconds
Cooldown: 16 seconds
Cost: 1 Lesser Odella Powder
Mana Treatment I Spell Description:
Uses 2 Lesser Odella Powders to recover 109 MP instantly and then recover 31 MP every 3 seconds for 10 seconds.

Target: Self
Cast Time: 4 seconds
Cooldown: 16 seconds
Cost: 2 Lesser Odella Powders
Level 13 Sonic Swing I Spell Description:
Inflicts 133-199 physical damage on the target and reduces its Physical Def by 5% for 8 seconds.

Chain Skill Level 2
Trigger Rate: 100%
Condemnation - Sonic Swing

Target: Selected Target
Cast Time: Instant
Cooldown: 6 seconds
Cost: MP 28

Available when you are equipped with a melee weapon.
Shield Mantra I Spell Description:
Increases Physical Def, Block, Parry, and Evasion of you and your group within a 20m radius of you by 20, 40, 40, and 20 respectively.

Active Skill

Target: Self
Cast Time: Instant
Cooldown: 0 seconds
Spell of Revival I Spell Description:
Instantly restores the HP of a target within a 23m radius by 22 and then heals 22 HP every 2 seconds for 38 seconds.

Target: Self
Cast Time: Instant
Cooldown: 5 seconds
Cost: MP 52
Level 16 Magic Mantra I Spell Description:
Increases Magic Boost and Magical Accuracy of you and your group members within a 20m radius of you by 20 and 20 respectively.

Active Skill

Target: Self
Cast Time: Instant
Cooldown: 0 seconds
Promise of Earth I Spell Description:
For 30 minutes, the attack speed of the enemy decreases with the probability of 10% each time you attack.

Target: Self
Cast Time: Instant
Cooldown: 10 seconds
Cost: MP 60
Boost Attack Resistance I
(Passive Skill)

Spell Description:
Increases resistances to Knock Back, Stumble, and Rotation.

Target: Self
Level 19 Hallowed Strike II Spell Description:
Inflicts 169-235 physical damage on the target. The target's attack speed decreases for 10 seconds.

Chain Skill Level 1
Trigger Rate: 100%

Target: Selected Target
Cast Time: Instant
Cooldown: 8 seconds
Cost: MP 23
Celerity Mantra I Spell Description:
Increases Speed of you and your group members within a 20m radius of you by 10.

Active Skill

Target: Self
Cast Time: Instant
Cooldown: 0 seconds
Incandescent Blow I Spell Description:
Inflicts 193-259 physical damage on the target and reduces its Phsycial Def by 40 for 8 seconds.

Chain Skill Level 2
Trigger Rate: 100%
Meteor Blow - Incandescent Blow

Target: Selected Target
Cast Time: Instant
Cooldown: 8 seconds
Cost: MP 34

Available when you are equipped with a melee weapon.
Promise of Wind I Spell Description:
For 30 minutes, inflicts additional 138 damage on the target with the probability of 5% whenever you do Attack.

Target: Self
Cast Time: Instant
Cooldown: 10 seconds
Cost: MP 58
Level 22 Victory Mantra II Spell Description:
Increases Physical Att of you and your group members within a 20m radius of you by 15.

Active Skill

Target: Self
Cast Time: Instant
Cooldown: 0 seconds
Meteor Blow II Spell Description:
Inflicts 229-295 physical damage on the target. The target's Physical Def and Flight Speed decrease by 100 and 50% respectively for 4 seconds.

Chain Skill Level 1
Trigger Rate: 100%

Target: Selected Target
Cast Time: Instant
Cooldown: 8 seconds
Cost: MP 25

Available when you are equipped with a melee weapon.
Revival Mantra I Spell Description:
Recovers the HP of you and your group members within a 20m radius of you by 32.

Active Skill

Target: Self
Cast Time: Instant
Cooldown: 0 seconds
Focused Parry I Spell Description:
Increases you Parry by 300 for 30 seconds.

Target: Self
Cast Time: Instant
Cooldown: 30 seconds
Cost: MP 58
Sonic Rush I Spell Description:
Inflicts 144-210 physical damage on the target and decreases its movement speed for 8 seconds.

Chain Skill Level 3
Trigger Rate: 25%
Sonic Swing - Sonic Rush

Target: Selected Target
Cast Time: Instant
Cooldown: 24 seconds
Cost: MP 46

Available when you are equipped with melee weapon.
Healing Light III Spell Description:
Recovers the HP of a target within a 23m radius of you by 528.

Target: Selected Target
Cast Time: 2 seconds
Cooldown: 0 seconds
Cost: MP 69
Herb Treatment II Spell Description:
Uses 1 Lesser Odella Powder to recover you HP by 375.

Target: Self
Cast Time: 4 seconds
Cooldown: 16 seconds
Cost: 1 Lesser Odella Powder
Mana Treatment II Spell Description:
Uses 2 Lesser Odella Powders to recover 191 MP instantly and then recover 39 MP every 3 seconds for 10 seconds.

Target: Self
Cast Time: 4 seconds
Cooldown: 16 seconds
Cost: 2 Lesser Odella Powders
Level 25 Sonic Swing II Spell Description:
Inflicts 173-239 physical damage on the target and reduces its Physical Def by 5% for 8 seconds.

Chain Skill Level 2
Trigger Rate: 100%
Condemnation - Sonic Swing

Target: Selected Target
Cast Time: Instant
Cooldown: 6 seconds
Cost: MP 39

Available when you are equipped with a melee weapon.
Clement Mind Mantra I Spell Description:
Recovers the MP of you and your group members within a 20m radius of you by 17.

Active Skill

Target: Self
Cast Time: Instant
Cooldown: 0 seconds
Parrying Strike I Spell Description:
Upon success of parry, inflicts 267-333 physical damage on the target and stuns it temporarily.

Target: Selected Target
Cast Time: Instant
Cooldown: 1 minute
Cost: MP 49

Available when you are equipped with a melee weapon.
Shield Mantra II Spell Description:
Increases Physical Def, Block, Parry, and Evasion of you and your group within a 20m radius of you by 25, 60, 60, and 30 respectively.

Active Skill

Target: Self
Cast Time: Instant
Cooldown: 0 seconds
Spell of Revival I Spell Description:
Instantly restores the HP of a target within a 23m radius by 41 and then heals 41 HP every 2 seconds for 38 seconds.

Target: Selected Target
Cast Time: Instant
Cooldown: 5 seconds
Cost: MP 82
Boost Mantra I
(Passive Skill)
Spell Description:
Increases the range of Mantra Skill by 25%.

Target: Self
Advanced Staff Training II
(Passive Skill)
Spell Description:
Allows you to use staves skillfully.

Target: Self
Advanced Mace Training II
(Passive Skill)
Spell Description:
Allows you to use maces skillfully.

Target: Self


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