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Aion Spell List: The Chanter

Posted Fri, Sep 04, 2009 by Dalmarus


Chanter Spells

Levels 10 to 25


Level 10 Healing Light II Spell Description:
Recovers the HP of a target within a 23m radius of you by 269.

Target: Selected Target
Cast Time: 2 seconds
Cooldown: 0 seconds
Cost: MP 40
Victory Mantra I
Spell Description:
Increases Physical Att of you and your group members within a 20m radius of you by 10.

Active Skill

Target: Self
Cast Time: Instant
Cooldown: 0 seconds
Meteor Blow I Spell Description:
Inflicts 150-216 physical damage on the target. The target's Physical Def and Flight Speed decrease by 80 and 50% respectively for 4 seconds.

Chain Skill Level 1
Trigger Rate: 100%

Target: Selected Target
Cast Time: Instant
Cooldown: 8 seconds
Cost: MP 16
Boost Element Defense I
(Passive)
Spell Description:
Boosts all Elemental Defenses by 20.

Target: Self
Herb Treatment I Spell Description:
Uses 1 Lesser Odella Powder to recover you HP by 271.

Target: Self
Cast Time: 4 seconds
Cooldown: 16 seconds
Cost: 1 Lesser Odella Powder
Mana Treatment I Spell Description:
Uses 2 Lesser Odella Powders to recover 109 MP instantly and then recover 31 MP every 3 seconds for 10 seconds.

Target: Self
Cast Time: 4 seconds
Cooldown: 16 seconds
Cost: 2 Lesser Odella Powders
Level 13 Sonic Swing I Spell Description:
Inflicts 133-199 physical damage on the target and reduces its Physical Def by 5% for 8 seconds.

Chain Skill Level 2
Trigger Rate: 100%
Condemnation - Sonic Swing

Target: Selected Target
Cast Time: Instant
Cooldown: 6 seconds
Cost: MP 28

Available when you are equipped with a melee weapon.
Shield Mantra I Spell Description:
Increases Physical Def, Block, Parry, and Evasion of you and your group within a 20m radius of you by 20, 40, 40, and 20 respectively.

Active Skill

Target: Self
Cast Time: Instant
Cooldown: 0 seconds
Spell of Revival I Spell Description:
Instantly restores the HP of a target within a 23m radius by 22 and then heals 22 HP every 2 seconds for 38 seconds.

Target: Self
Cast Time: Instant
Cooldown: 5 seconds
Cost: MP 52
Level 16 Magic Mantra I Spell Description:
Increases Magic Boost and Magical Accuracy of you and your group members within a 20m radius of you by 20 and 20 respectively.

Active Skill

Target: Self
Cast Time: Instant
Cooldown: 0 seconds
Promise of Earth I Spell Description:
For 30 minutes, the attack speed of the enemy decreases with the probability of 10% each time you attack.

Target: Self
Cast Time: Instant
Cooldown: 10 seconds
Cost: MP 60
Boost Attack Resistance I
(Passive Skill)

Spell Description:
Increases resistances to Knock Back, Stumble, and Rotation.

Target: Self
Level 19 Hallowed Strike II Spell Description:
Inflicts 169-235 physical damage on the target. The target's attack speed decreases for 10 seconds.

Chain Skill Level 1
Trigger Rate: 100%

Target: Selected Target
Cast Time: Instant
Cooldown: 8 seconds
Cost: MP 23
Celerity Mantra I Spell Description:
Increases Speed of you and your group members within a 20m radius of you by 10.

Active Skill

Target: Self
Cast Time: Instant
Cooldown: 0 seconds
Incandescent Blow I Spell Description:
Inflicts 193-259 physical damage on the target and reduces its Phsycial Def by 40 for 8 seconds.

Chain Skill Level 2
Trigger Rate: 100%
Meteor Blow - Incandescent Blow

Target: Selected Target
Cast Time: Instant
Cooldown: 8 seconds
Cost: MP 34

Available when you are equipped with a melee weapon.
Promise of Wind I Spell Description:
For 30 minutes, inflicts additional 138 damage on the target with the probability of 5% whenever you do Attack.

Target: Self
Cast Time: Instant
Cooldown: 10 seconds
Cost: MP 58
Level 22 Victory Mantra II Spell Description:
Increases Physical Att of you and your group members within a 20m radius of you by 15.

Active Skill

Target: Self
Cast Time: Instant
Cooldown: 0 seconds
Meteor Blow II Spell Description:
Inflicts 229-295 physical damage on the target. The target's Physical Def and Flight Speed decrease by 100 and 50% respectively for 4 seconds.

Chain Skill Level 1
Trigger Rate: 100%

Target: Selected Target
Cast Time: Instant
Cooldown: 8 seconds
Cost: MP 25

Available when you are equipped with a melee weapon.
Revival Mantra I Spell Description:
Recovers the HP of you and your group members within a 20m radius of you by 32.

Active Skill

Target: Self
Cast Time: Instant
Cooldown: 0 seconds
Focused Parry I Spell Description:
Increases you Parry by 300 for 30 seconds.

Target: Self
Cast Time: Instant
Cooldown: 30 seconds
Cost: MP 58
Sonic Rush I Spell Description:
Inflicts 144-210 physical damage on the target and decreases its movement speed for 8 seconds.

Chain Skill Level 3
Trigger Rate: 25%
Sonic Swing - Sonic Rush

Target: Selected Target
Cast Time: Instant
Cooldown: 24 seconds
Cost: MP 46

Available when you are equipped with melee weapon.
Healing Light III Spell Description:
Recovers the HP of a target within a 23m radius of you by 528.

Target: Selected Target
Cast Time: 2 seconds
Cooldown: 0 seconds
Cost: MP 69
Herb Treatment II Spell Description:
Uses 1 Lesser Odella Powder to recover you HP by 375.

Target: Self
Cast Time: 4 seconds
Cooldown: 16 seconds
Cost: 1 Lesser Odella Powder
Mana Treatment II Spell Description:
Uses 2 Lesser Odella Powders to recover 191 MP instantly and then recover 39 MP every 3 seconds for 10 seconds.

Target: Self
Cast Time: 4 seconds
Cooldown: 16 seconds
Cost: 2 Lesser Odella Powders
Level 25 Sonic Swing II Spell Description:
Inflicts 173-239 physical damage on the target and reduces its Physical Def by 5% for 8 seconds.

Chain Skill Level 2
Trigger Rate: 100%
Condemnation - Sonic Swing

Target: Selected Target
Cast Time: Instant
Cooldown: 6 seconds
Cost: MP 39

Available when you are equipped with a melee weapon.
Clement Mind Mantra I Spell Description:
Recovers the MP of you and your group members within a 20m radius of you by 17.

Active Skill

Target: Self
Cast Time: Instant
Cooldown: 0 seconds
Parrying Strike I Spell Description:
Upon success of parry, inflicts 267-333 physical damage on the target and stuns it temporarily.

Target: Selected Target
Cast Time: Instant
Cooldown: 1 minute
Cost: MP 49

Available when you are equipped with a melee weapon.
Shield Mantra II Spell Description:
Increases Physical Def, Block, Parry, and Evasion of you and your group within a 20m radius of you by 25, 60, 60, and 30 respectively.

Active Skill

Target: Self
Cast Time: Instant
Cooldown: 0 seconds
Spell of Revival I Spell Description:
Instantly restores the HP of a target within a 23m radius by 41 and then heals 41 HP every 2 seconds for 38 seconds.

Target: Selected Target
Cast Time: Instant
Cooldown: 5 seconds
Cost: MP 82
Boost Mantra I
(Passive Skill)
Spell Description:
Increases the range of Mantra Skill by 25%.

Target: Self
Advanced Staff Training II
(Passive Skill)
Spell Description:
Allows you to use staves skillfully.

Target: Self
Advanced Mace Training II
(Passive Skill)
Spell Description:
Allows you to use maces skillfully.

Target: Self


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