Posted Mon, Nov 21, 2011 by Martuk
Speaking with IGN, Rolston talked about the development of Kingdoms of Amalur: Reckoning and how the team is looking to push the boundaries of classes in the game and inspire players to try a few new things that might not be in their usual comfort zone.
What I want is for players to discover the deliciousness of trying something new. That's the whole point. It's discoverability.
Rolston feels it’s the job of the developer to make players want to try new things and he puts it in a not to subtle and maybe even kind of creepy sounding way.
Our job is to seduce you to discover ways to feel dirty. Sounds awesome, right?
You can read Rolston’s full interview over at IGN.