At New York Comic Con, we caught up with 38 Studios Founder Curt Schilling to discuss the latest on Kingdoms of Amalur: Reckoning. During the interview, we learned of the launch timeframe for Reckoning, whether R.A. Salvatore's involvement with the Cryptic Studios-produced Neverwinter will affect his involvement with the game, and also learn just a little more about what our character's initial experience will be like in 38 Studios' freshman project. It 's all in our latest Kingdoms of Amalur: Reckoning Update Q&A with Curt Schilling from NY Comic Con 2010.


Ten Ton Hammer: Turning to the game, what's the level of individuality we'll see in Reckoning? Will the story line branch based on players' decisions? How much is the game about your story versus a generic story you're living out?



Curt: It's everything. It's a single-player role playing game, so if the single most important entity in the world is not you, there's a problem. And that's the case not only from an appearance perspective, but from a gameplay perspective.





Read the Q&A with Curt Schilling at NY Comic Con 2010.


To read the latest guides, news, and features you can visit our Kingdoms of Amalur: Reckoning Game Page.

Last Updated: Mar 29, 2016

About The Author

Jeff
Jeff's interest in online games stretches back to organizing neighborhood Unreal tournaments as a teenager, but when a college roommate introduced him to EverQuest, an interest became an obsession. Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game since.

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