"No mercy for the weak, no pity for the dying, no tears for the slain"
The Game Musketeers has posted an interview with 2Moons Producer, David Perry. This interview includes several great screenshots as well.
1. Since you have console and strategy specialist can we expect a more "twitch reflex" based MMO or will this game still stick to the standard MMO conventions of leveling equaling more power?
I'm a big fan of action fighting and yes, I much prefer console style fighting (like God of War) to basic MMO fighting. That said, if the game has good spells and skills that need to be mixed in, then the MMO fighting can get dramatically more interesting. MMO fighting is the way it is for good reason and so programming convention dictates the way things will work. I've always been from the school of "There MUST be a way", much to the frustration of the programmers I work with. So my suggestions for radical changes are usually followed by "There MUST be a way?"
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