By Danny "Ralsu" Gourley
Many games try to emulate Blizzard's style="font-style: italic;">World of Warcraft
(WoW), and 4Story,
the latest game from Zemi Interactive Inc., is no exception.
Why wouldn't a game want to be like WoW. Blizzard's title is wildly
successful and does so many things right. style="font-style: italic;">4Story is such a
close WoW clone that I might have thought I was beta testing the style="font-style: italic;">Wrath of the Lich King
expansion for WoW if the translation in 4Story had been better.
Download and Installation
Before downloading any game, it's always best to check out the system
has modest system requirements, which are listed
style="font-style: italic;">4Story features
three races with two factions.
Gamers can download
directly from the official
website as either a single file or in four parts. The download is
745MB.The install size on my
hard drive is only 1.15GB despite what the system requirements note. I
don't know if it will download more content as I reach new areas, or if
the system requirements are just estimates that never came true.
Installation was simple. I just double-clicked the installer and
let it do the work. When it finished installing, I was able to login
using the account I had created during the download. After a short
patch period, I was able to play.
creation for 4Story has
two factions like WoW. Players choose one of three races: Fairy, Human,
or Werebeast. Each race can pick any of the classes but is better
suited for some than others. A Fairy is adept at magic use and makes
the best Wizard, Priest, or Summoner. Werebeasts are very strong and
make the best melee fighter, such as Warriors, Assassins, and Archers.
Humans are stereotypically versatile and make a decent version of any
of the six classes.
I selected a faction--I think the 4Story
equivalent of the Horde--without paying much attention. In accordance
with my modus operandi, I made a Wizard, a human female named Morryn. I
didn't have a ton of customization options. I could choose for 4-5
styles of faces, hair styles, and hair colors. I could nor change the
height or weight of my avatar.
Players can activate
an optional HUD that keeps HP and MP visible in the thick of the action.
Interface and Controls
not take me to any
special newbie area, but my starting camp had quests for all of the
basic controls and learning the interface. Really, there was not a lot
to learn for me, as most things were...well, exactly like WoW. I think
my point about that is made already.
The mini-map was in the
top-right of the screen. It had helpful icons to mark quest givers and
locations, but I found it hard to read. Expanding it to full size made
the icons easier to read, but the background behind them did not
display terrain very well and was like some pixelated camouflage.
the bottom of the screen was a thin bar that displayed my current XP.
Just above it on the left was the chat box. In the center was the Cash
Shop button. To the right was a single line for system messages, two
skill hotbars, and the menu bar. I found I could move many pieces of
the user interface around.
The final noteworthy aspect of the interface was the HUD, which
(when activated) displayed my HP and MP right beside my character at
all times. I don't like playing with a HUD, so I disabled it.
were the norm. I could move with WASD or mouse clicks. I could cast
spells by pressing the correct keys along the 1 to = row or F1 to F12.
Exclamation points told me when a character in the game had a quest for
me. A question mark told me I could turn in my quest to that person.
more to 4Story.
Continue to page 2.
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