Every MMORPG has a player-run economy to one extent or another. Sure, Guild Wars doesn't have anything like the auction feature some other games have, but platinum flows and items change hands. In this editorial, Samyel looks at the economy, farming, and the marketplace.
My mother always says, "if it were fun, they wouldn't pay you to do it." Sometimes you get lucky, but mostly, it's just a fact of life. Real life, at least. Should it be a fact of game-life? Farming for loot is dead dull to most of us--you kill the same things over and over again, gather up the debris, rezone, rinse and repeat.
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