Ten Ton Hammer has been getting pretty excited about style="font-style: italic;">Rift: Planes of Telara
and recently sat down with Executive Producer Scott Hartsman to talk
about all things style="font-style: italic;">Rift.
In this first of a two-part video interview, Scott Hartsman discusses a
number of never-before-disclosed details, including style="font-style: italic;">Rift’s
newest classes, the lowdown on starting areas like the Shadowlands,
Silverwood, and Free Marches, and also about other unique game concepts
like the Soul Walk.

It’s interesting that both factions (Guardian and Defiant)
both start out in the same starting area, the Shadowlands, though they
follow different paths. Being a lore junkie, I find it fascinating the
differences between the two factions and the reasons why they fight
each other. Of particular note is the fact that the Guardians are those
souls picked by the gods who were the best in something in their lives,
being the most devout holy person or being the most evil, ruthless
assassin. It seems that these factions will not be easily pigeonholed.

Fans should be buoyed by the talk of character classes, such as the
Beastmaster. Again, it seems that the development team is not forcing
classes to be rigid. Just like the range of those who can be called to
be Guardians, it seems that character classes will be very flexible.
It’ll be fascinating to see what kind of builds that players
will come up with.


To read the latest guides, news, and features you can visit our RIFT Game Page.

Last Updated: Mar 29, 2016

About The Author

Jeff's interest in online games stretches back to organizing neighborhood Unreal tournaments as a teenager, but when a college roommate introduced him to EverQuest, an interest became an obsession. Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game since.