The Making of a Cleric.

Stats, skills, feats. The cleric is well rounded and can cover three main aspects of combat: healing, dealing it, and taking it. Hear about more details, including level up bonuses and character progression at the 4th installment of the Alpha Journal.

I placed my initial 12 skill points into Diplomacy (4), Heal (4) and Concentration (4). Diplomacy is already useful for progressing in some quests through NPC interaction, plus you can use it in combat to convince the monsters to attack someone else. Heal is useful for stabilizing allies when spell points are low and also helps the party get more hit points back while resting. Concentration is very useful for getting spells off while monsters are attacking you.


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Last Updated: Mar 29, 2016

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