Our latest Age of Conan interview is with Eirik Munthe, Lead Script Programmer for level 60-80 dungeon and raid content. Eirik tells us about the team in charge of designing the endgame content, how particularities of combat in Age of Conan such as collision and cone healing figure into raid script design, how the environment will play into your boss encounters, and much more.
Ten Ton Hammer: How did the concept of collision impact the scripting process just in general?
Eirik Munthe, Script Lead: It makes it very different. Because - what if there isn't any room next to the boss, he's boxed in, and he needs to move. There's a lot of "what ifs" that other game developers didn't
even have to think about. So if there's no path, I guess I smack these guys to the side and then walk. It's both a blessing and a curse in many ways, I have to think in a new way. That's really the alpha and
omega when it comes to scripting; that things aren't exploitable. That's really what makes me suffer. * laughs *
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