Our latest Age of Conan interview is with Eirik Munthe, Lead Script Programmer for level 60-80 dungeon and raid content. Eirik tells us about the team in charge of designing the endgame content, how particularities of combat in Age of Conan such as collision and cone healing figure into raid script design, how the environment will play into your boss encounters, and much more.

Ten Ton Hammer: How did the concept of collision impact the scripting process just in general?

Eirik Munthe, Script Lead: It makes it very different. Because - what if there isn't any room next to the boss, he's boxed in, and he needs to move. There's a lot of "what ifs" that other game developers didn't
even have to think about. So if there's no path, I guess I smack these guys to the side and then walk. It's both a blessing and a curse in many ways, I have to think in a new way. That's really the alpha and
omega when it comes to scripting; that things aren't exploitable. That's really what makes me suffer. * laughs *

Read our interview with Age of Conan Script Lead Eirik Munthe right here at AoC - Ten Ton Hammer!


To read the latest guides, news, and features you can visit our Age of Conan: Unchained Game Page.

Last Updated: Mar 29, 2016

About The Author

Jeff
Jeff's interest in online games stretches back to organizing neighborhood Unreal tournaments as a teenager, but when a college roommate introduced him to EverQuest, an interest became an obsession. Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game since.

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