Ten Ton Hammer's Warhammer Online Guild of the Month
April's Guild - Cause of Death
So there you are. Just made up your character and he/she looks cool. DAMN cool. You can't wait to get out there and play and level up! Oddly enough though, you start to find that the game gets boring for some reason. You log in and you're all alone, soloing or putting up with cheesy pick up groups just to get into some of the higher end content. You thought there would be more to Warhammer Online than just questing, ganking, and getting loot. This is where guilds come in. Guilds have many functions in MMOG's. They're a way to see higher level content. They're a means to get a chance at gear that you may not have ever seen othrwise. Most importantly, a good guild will become your online family. Full of friends you can't wait to jump online with and tackle the challenges of your game of choice.
We here at Ten Ton Hammer realize the importance of guilds in the world of MMOG's. That's why we're featuring a different Warhammer Online: Age of Reckoning guild each month to give you a chance to get to know the different guilds of WAR and possibly help you find a group of like minded folks to make your gaming experience that much better.
This month, we introduce a smaller guild than we've had in the past, but no less potent, Cause of Death!
What kind of guild is Cause of Death and what are they all about?
Five of us have parted with our hard-earned status in World of Warcraft to recreate an excellent and lively guild that we once enjoyed in WoW, in WAR. We plan to call ourselves the Cause of Death. Our goals as a group are high and we are determined to be recognized by friend and foe as an exceptional guild. We will begin the critical assembly of our guild the day Open Beta becomes available to North America as we are all highly anticipating its arrival. We will side with Destruction to adjust our normal gameplay from the "good guys" to a more... enjoyable experience *evil grin*.
Our differences from other guilds are clear and ever-present. We have many unique strategies that I plan to bring to the WAR battlefield such as short-commands, group-oriented efforts, and a strong presence of active command. Though impressive, our focus wont be single man effectiveness, our aim will be at group accomplishments. Within our group members are entitled to show judgment and decisions that may either help in the overall objective or be a flaw in our efforts. Based on these actions and their representative effect on us you will be placed accordingly in our ranks. We are not a dynasty; in the words of a great and fictional man "I(we) will keep you until you are dead or I find someone better". No intimidation intended, only encouragement. If you are noticed as a cognitive leader or a loyal member; we will make it our business to see that you are recognized.
As we grow we would like to retain the class balance that has made us successful in the past. Maintaining a strong diversity within the guild is a clear strategy for us. Diversity will be strongly encouraged though we have been fortunate enough in the past to not need to enforce it..>
We also look forward to forging reliable Alliances with guilds. Our current planned Alliances are with: Warfist
What other games have you been involved in and what sort of success have you seen in those games? What are the goals of Cause of Death in Warhammer Online: Age of Reckoning?
Aside from meaningless time sinks that I devoted myself to a years ago such as Rune Scape, Monster Hunter on PS2 (yeah that was an MMO) and Guild Wars I have most recently played WoW. I have played WoW for two years.
Pre-BC: I was in an end game raiding guild from MC to Naxx. I proved myself as a reliable and devoted member of a guild known as Steel Talon Knights. I worked my way up their ranks after situating myself in their inner-circle. By the time we had BWL cleared weekly I was decked in Tier 2. I never missed a raid and was always prepared. When Naxx came around I began to take my education more seriously and seeing that the game was already going down hill I quit raiding to my GM's disapproval. They continue to be a dominating guild on the WoW server Frostwolf.
Post-BC: I joined my irl friends for a more casual guild atmosphere to better fit with my inconsistent play. The guild fell apart due to poor leadership. After that fell apart I continued to follow my friends to various guilds, all of which I would end up in an Officer position leading the guilds raids by myself until the GM and other Officers decided to dissolve the guild for various reasons or quit the game. I then ended up in a solid guild who would clear Karazhan in 6 hours. This was unheard of on our server and most others. After that guild broke up because of leadership quitting the game for various reasons I floundered once again eventually to quit and begin preparation for WAR.
The group that I am now bringing from WoW to WAR has known eachother through Post-BC times. We have grown close and trusting of each other through the horrid arena system and plan to bring our skills to Cause of Death. All of us are ready once again for a more professional gaming experience which will be expressed more intimately in WAR. If you are interested to get to know us Open Beta is your chance :).
What sort of time commitment are you looking for from members per week? Are there level requirements or restrictions for members?
I would expect our members to be playing an excess of 20 hours a week. My personal requirements are these; importance in their descending order:
-You are reliable for organized events.
-You can show consistent skill of an average to above average player.
-Conform with guild pride such as: Dye restraints (we are the Cause of Death not the Purple Slushies), Regularly attend organized keep assaults and defenses, Aid our ally Guilds when they are in need, etc.
There are no age requirements though if you are 13 and act it plan on being denied.
What level of importance do you place on the social aspect of your guild? Is Cause of Death all about the end goal or more about the people involved?
Both goals of social and in-game achievement are extremely essential to Cause of Death. In-game accomplishments as well as a strong and entertaining social family are the two halves that will make our guild a whole. I will not consider our guild a success until we can feel proud of our material and social achievements within WAR.
If someone wanted to join your guild, what would be the best way to do so? Who should they get in contact with? Do they need to be a part of the Warhammer Online Beta test to apply or can they apply prior to release?
To join Cause of Death visit our forums at causeofdeath.myfreeforum.org. Go to the Assimilation Criteria thread and follow the suggested steps. Our home website is currently under construction and should be up in a few weeks. It will be announced on our forums.
We welcome everyone and anyone to join us on our new forums. They are still under development but are secure enough to carry out any discussion.
Interested in Cause of Death as a guild? You can find out more about them in the Guild Discussion section of the Ten Ton Hammer WAR Forums.
Remember to check the Ten Ton Hammer main page to find out all the current gaming news!
To read the latest guides, news, and features you can visit our Warhammer 40,000: Storm of Vengeance Warhammer Online: Age of Reckoning Game Page.