Zeroing In on Fun, Accessible PvP in World of Warcraft

From World PvP to Battlegrounds to the relatively new Arenas, WoW is introducing the masses to player vs. player (PvP) combat. But it wasn't always this way; in fact, some considered WoW to have among the worst implementations of free-for-all PvP when the game launched almost 3 years ago. Join WoW designers Jeff Kaplan and Tom Chilton as they tour the past, present, future of WoW PvP, including planned battleground fixes and arena balancing as well as PvP plans for the upcoming expansion, Wrath of the Lich King.

"Throughout the "lessons learned" segment of the presentation, Jeff Kaplan made it clear that anti-AFK reforms (which counter the practice of hiding in areas like the Alterac Valley (AV) to go away from keyboard to gain easy honor once basic objectives were attained) were under development and would be launched in the near future. We learned that AV was originally designed as a non-instanced zone- perhaps something similar to what Blizz has planned for the expansion's Lake Wintergrasp."

View our coverage of the BlizzCON '07 PvP Panel if you've got what it takes. That is, a mouseclick.


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Last Updated: Mar 29, 2016

About The Author

Jeff
Jeff's interest in online games stretches back to organizing neighborhood Unreal tournaments as a teenager, but when a college roommate introduced him to EverQuest, an interest became an obsession. Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game since.

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