Modern day MMORPGs like World of Warcraft and Star Wars: The Old Republic all owe a great deal to EverQuest for helping pave the way for the modern market for the genre. And while that certainly doesn’t take away from contributions of other games such as Ultima Online, Meridian 59 and Dark Age of Camelot, EverQuest managed to help mainstream the genre and capture players in such a way that it was even at one time called EverCrack.

EverQuest visionary Brad McQuaid recently sat down for a chat with MMORPG.som to talk about how the game came to be and what the devs had to overcome in order to carve out their section of the virtual world. And while the challenges were many, the devs managed to meet them and create something special and fondly remembered by many players.

We made the game we ourselves wanted to play. We wanted a challenging game where players could get a real sense of accomplishment, where risk vs. reward really meant something. The more difficult games we'd played, both online and offline, were the ones we both enjoyed and fondly remembered.

Read the full interview over at MMORPG.com.

Source: Building EQ - The Brad McQuaid Interview


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Last Updated: Mar 29, 2016

About The Author

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Stacy "Martuk" Jones was a long-time news editor and community manager for many of our previous game sites, such as Age of Conan. Stacy has since moved on to become a masked super hero, battling demons in another dimension.

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