Over thirteen free expansions, City of Heroes and City of Villains have become a breath of plastic-sleeved four-color air to a market far too accustomed to orcs and elves, and with Issue 14, CoH is about to get even more customizable. Issue 14: Architect will allow players to use pre-made maps, thousands of pre-made enemies, and many of the design tools NCSoft itself uses to tell their own story, and Ten Ton Hammer was one of the first to try it out!

"By removing the tedious aspects of game design and concentrating on the sheer storytelling possibilities of the interactive experience, NCSoft has sacrificed a little flexibility for a lot of speed and accessibility. Because you can’t create maps, place objects and characters, specify a boss’s reaction to a certain attack, etc., you simply have to concentrate on the “who”, “what”, and “why” rather than the “how” and “when.” The onus falls squarely on the creator to tie together the experience with an excellent storyline, well-suited bosses and enemies with accompanying dialogue and animations, and the perfect blend of gameplay conditions to match."

Check out our hands-on preview with City of Heroes Issue 14: Architect, only at Ten Ton Hammer!


To read the latest guides, news, and features you can visit our City of Villains Game Page.

Last Updated: Mar 29, 2016

About The Author

Jeff
Jeff's interest in online games stretches back to organizing neighborhood Unreal tournaments as a teenager, but when a college roommate introduced him to EverQuest, an interest became an obsession. Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game since.

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