Going Rogue, the upcoming expansion for City of
Heroes and City of
Villains, will allow players to transition from hero to villain and
villain to hero for the first time.  We spoke with Matt
"Positron" Miller
, Senior Lead Producer of City of Heroes,
about what the change will entail. “This process is not
immediate, it’s not a switch, it’s not a $30 charge. It’s a story that
you go through. For heroes, it’s a fall from grace, for villains it’s a
redemptive arc. A hero will be a hero for a while and he’ll do enough
content that he’ll become a vigilante... do enough of that vigilante
stuff and you’ll get kicked out of Paragon City and you’ll end up in
the Rogue Isles as a villain.”


No timetable has been set for City of
Heroes "Going Rogue" expansion, but Matt Miller shares new details
about characters' fall from grace (or rise to glory).

“Villains don’t become vigilantes, they become rogues. They become the
redemptive sort-of guys that think, ‘Maybe I’m fighting on the wrong
side. Maybe I’m not doing everything for the right reasons. Maybe
there’s a better way for me to use my powers.’ They’ll get what I term
internally as the “Han Solo missions,” the heart-of-gold but wears a
grey hat type stuff. Eventually if they do enough of that stuff,
they’ll be invited over to Paragon City to become a full fledged hero.

Even if you meet the content requirements to change allegiances,
there’s no danger of accidentally changing sides. “You’ll have to
purposefully do the content, and purposefully make that transition. So
you can kind of ride that middle line I talked about - you can really
stay a gray hat, and there will be some advantages to doing so. You can
go from one zone to another more freely, but you’ll lose some
opportunities as well.”

But characters that switch sides will still retain much of their
identity. “You’ll keep your archetype, it’s not like a brute’s going to
become a tanker or a blaster’s going to become a mastermind. You’ll
become a heroic mastermind, you’ll be a villainous blaster. Keeping it
simple is what the players want.” The one thing that may change are the
badges (CoH’s version of achievements). “We’ve always been careful to
have a villain version of all the hero badges and vice-versa,” Matt
explained. “So it makes sense that the descriptions of all your badges
might change, but what you’ve earned will stay with you. We imagine
that some of the really hardcore badge hunters will do the content just
for those really hard to get badge rewards.”

We asked whether the tremendously successful “Mission Architect” system
will allow players to create content which will shift allegiances.
According to Matt, that’s still a topic under discussion, .


exclusive costume sets from 2009
events. Left: PAX 2009 - the Ring Mistress. Right: Hero-Con -
Praetorian Clockwork (story).

Going Rogue will also have new entry-level content in Praetoria, for
those starting new characters in that zone. “We acknowledge that our
tutorial is about four or five years old. We’ve added stuff to it
piecemeal as we’ve added systems on, but for the starting zone in Going
Rogue, we are rewriting and modernizing the new player experience.”

But level-capped players will also get theirs, and Matt explained that
the team isn’t just extending the purple enhancements grind. “We’re
going to have a whole new system that will allow max-level players to
take their max-level characters and make them even more powerful.” For
the moment, that’s all we were able to find out on that topic.

No timetable has been set for the Going Rogue expansion as of yet, but
to keep players from leaving City of Heroes while checking out the MMO
flavors of the day, NCsoft recently announced a loyalty program for
players who stay subscribed from August through November. “They will
get priority access to the Going Rogue beta when we get there,” Matt
added. Additionally, the second annual Hero-Con is scheduled for
October 24th and 25th, and Ten Ton Hammer just learned of this year’s
costume set for Hero Con attendees
. We look forward to
learning more about Going Rogue at the event in San Jose and in the
coming months.

To read the latest guides, news, and features you can visit our City of Villains Game Page.

Last Updated: Mar 29, 2016

About The Author

Jeff's interest in online games stretches back to organizing neighborhood Unreal tournaments as a teenager, but when a college roommate introduced him to EverQuest, an interest became an obsession. Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game since.