G4 recently sat down with Champions Online Chief Creative Officer Jack Emmert to talk about the highly anticipated hero MMOG. Jack shares about the nemesis system and discusses that a "Nemesis Online" could be something Cryptic eventually does.

G4: So, if you were to make – I don’t know what the opposite of Champions Online would be –

JE:, Nemesis Online.

G4: Nemesis Online! Is that something you've talked about?

JE Yes, we have. Look, if Champions is successful and people want that, heck yea. But, I think that I already have a very different idea in mind for that. I think in City of Villains, we were asked to make the game in about a year, and so we were kind of focused on “We gotta get this done.” So, we just took the template of City of Heroes and copied it. If I were to do it over again, I would create a very different type of gameplay for villain worlds.

G4: Speaking of it being successful, when you’re launching an MMO, like how many subscribers do you need in order to survive or thrive?

JE: Well, I think that number is the number for success is over 100,000 for us. If it’s over 100,000, I’m skipping the light fantastic. The break-even point is somewhere below 100,000. And that’s obviously depending upon – every MMO is different – depending on how much money is spent on it. But, clearly, we mark 100,000 as success.

To read the full interview please click here!

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Last Updated: Mar 29, 2016