The Balancing Act: Games with Class
What's better: a game where every class feels distinct and has unique abilities or a game where any player can do anything so long as she builds intelligently? Ralsu answers resoundingly in favor of games with specialized classes. He takes a look at the balancing act developers must undergo to make a good game "with class" and says DDO is does it right.
"For me, games that allow players to turn their characters into masters of some skill (teleportation, trap finding, alchemy) are far more appealing than games where any character can do any thing. I like to feel I have a place in my virtual worlds. DDO gives me that feeling."
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