The Seed That Wouldn't Grow: The Fate of the Social MMO
In the wake of the failure of a MMO based around social interaction and politics, Ralsu examines what drives the MMO market. Then he looks at DDO's lack of meaningful social game play and how Turbine could use faction to advance lore, explain player-vs-player combat, and make Stormreach more immersive.
"Gamers want clear units of measurement from their games. It's much more satisfying to kill the 50th sphincter beetle in 2 hours and have your piercing offense skill increase by 1 than to negotiate the price of H-VAC units for 2 hours. The latter feels eerily too much like real life."
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