Enduring Being Evil
The choice of an evil versus good race should be based on the preference of a player, but is there more to it? Are there greater challenges facing those choosing the dark side? RadarX points out a few inconsitencies and gets lost in Freeport.
Since launch EverQuest 2 has always had good versus evil placing every class and race into those designations. Unfortunately, this mechanic only works so many times before the immersion is lost. We all speak the same language, take the same boats, hunt in the same areas. It begs the question what really designates us as different? My Brigand is evil but if he is pricked, does he not bleed? If he loses a duel, is he not owned?
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