Once or twice an E3, there's a demo so incredible that we're forced to
blow our bandwidth budget and deliver a presentation in near entirety.
We knew LEGO
delivered the kind
of uncomplicated, playful, and right-brainy fun that the MMOG category
needs and deserves, we knew that players will be able to purchase
real-life building kits for their in-game creations, but what we didn't
know was that players will be able to animate and program their
creations to an incredible level of interaction via an easy to use
interface. Watch as Creative Director Ryan Seabury first shows off the
basics of the game, then pulls the wraps off builds and behaviors at E3


To read the latest guides, news, and features you can visit our LEGO Universe Game Page.

Last Updated: Mar 29, 2016

About The Author

Jeff's interest in online games stretches back to organizing neighborhood Unreal tournaments as a teenager, but when a college roommate introduced him to EverQuest, an interest became an obsession. Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game since.