You'll have to take the
time to read these runes...
The free to play MMOG marketplace is full of perils and pitfalls. For
many gamers that have tried out a F2P game, they may have experienced a
title full of translation issues and incredibly grind-heavy gameplay.
However, there are a number of companies throughout the world that are
trying to improve the standard of play for F2P games. The publishers of
Runes of Magic
are one of these companies, and they’re hoping
their localization efforts combined with a high quality of gameplay in
Runes of Magic
will insure a solid play experience for gamers.
Recently, Ten Ton Hammer’s Padma Fuller had a chat with Axel
from Frogster, and the following interview is a result of that
interaction. All of the information you could need for a solid
knowledge foundation for Runes
of Magic is available in the interview,
so please enjoy!
Once you're finished up with the interview, don't forget to head on
over and target="_blank">check out our exclusive screenshots!
Axel: Basically, Runes of Magic will have a common
system and arena combat. Within the open game world, PVP is only open
for players who actively “flag” themselves for it.
If somebody wants to
peacefully play PVE only, they can simply un-flag themselves. As a
result, the PVP system of Runes of Magic won’t interfere with
play experience of players focused on PVE. It’s only an
feature so to speak. But there will be PVP only zones and when a player
enters these, he will join PVP automatically. Within the arenas,
players are able to take part in tournament style battles.
To read the latest guides, news, and features you can visit our Runes of Magic Game Page.