The journey has been tough for
from its wildly-hyped development to its rocky launch. Even though Sony
Online Entertainment has poured the man hours and resources into the
title it purchased from the now defunct Sigil Games, the stigma of
stability issues and not fully substantiated hype still plagues the
game's buzz on the web. Current Vanguard
subscribers know a good thing when they see it, but will SOE ever be
able to overcome the bias of the general public?
Salim Grant, Senior Game Designer for Vanguard,
array of tough questions from Ten Ton Hammer's Danny "Ralsu" Gourley.
Grant's answers address SOE's commitment to the title, outline the
priorities of the development team, and reveal a little about the
future of Vanguard.
On May 8, 2009, SOE revealed the href="http://forums.station.sony.com/vg/posts/list.m?topic_id=47052"
target="_blank">Naratoz Focus of Chaos, a sort of
epic weapon for the Psionicist class. What other traditional end game
content will Vanguard players see? Will we be
getting epic quests or alternate advancement?
[Salim Grant]: We are planning on
releasing alternate advancement and the epic weapons released with
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