Out of the Box

Anyone who has played Dungeons and Dragons, EverQuest, or any other traditional fantasy MMO knows the deal. The group goes fighter, healer, and a damage dealing rogue/mage. Will Gods and Heroes have the same setup? Will they break the tried and true method? Will Bullwinkle rescue Rocky in time? Read Kiara's "Out of the Box" to find out!

Since the early days of D&D, the standard formation of a group has been fighter, healer, damage dealer. This translates to MMO land as tank, healer, melee dps, and mage. In Everquest 1 it led to the holy trinity of groups. Warrior, Cleric, Enchanter. Then you filled in the blanks with whatever else you wanted. Usually a rogue and a wizard and some other random something. In Everquest 2 it's roughly the same. Fighter, healer, scout, mage. It makes for a balanced group and allows folks to do just about anything.

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Last Updated: Mar 29, 2016