It's been an exciting week. The Elder Scrolls Online became available for
pre-order, and of course I went ahead and paid for it. There were four
different versions available for the pre-order promotion, each offering a
different level of access to the game and additional swag. That's the
common order of the day and a fine model of capitalism in a nutshell - pay
the bare minimum, get the least; pay more, get more.
The thing that bothers me is, the stuff that's bundled with the most
expensive, ultra-deluxe retail box version, which is a hundred bucks or
more these days, is basically the same stuff you used to get in the
40-dollar box. Plus a statuette, usually.
Back in the day, when Black Isle Studios was still a thing and all the
best games were isometric, games always came bundled with physical media,
meaty instruction manuals, reference cards with keymaps, full-color maps
and other goodies. The first Icewind Dale and the second Baldur's Gate
shipped with gigantic novel-sized manuals - 200+ wire-bound pages, almost
detailed enough to replace your tabletop pen-and-paper Advanced Dungeons
& Dragons core rulebooks. Icewind Dale even shipped with a full-color
cloth map instead of the glossy paper maps that came with every other
game. I once bought a bargain-bin bundle with the original Fallout and
Fallout 2 for like 12 bucks, and it came with amazing instruction manuals
for both - the Vault Survival Guide, a nice, chunky, illustrated game
manual masked as official Vault-Tec literature for dealing with nuclear
fallout and life inside and outside of the formidable vaults. I've long
since lost the physical media - loaned 'em to a friend, never got 'em back
- but I still have those outstanding manuals, and they came in handy when
the games were being sold dirt-cheap on Steam a short while ago.
Back in the day, every retail box PC game
had all this in every box. Every single one.
It wasn't just the RPGs that came packaged with gigantic manuals, either.
Age of Empires II shipped with a lovely manual filled with nice little
illustrations and illuminated text. Any real-time strategy game worth its
salt came packaged with a handy reference card showing the entire chain of
buildings and units produced by each civilization, so if you wanted to
make Unit X, you could plainly see on the chart that you needed Buildings
A and B, and then needed to research Technology C. Plus, on the other side
of the card, there was your keymap, so you never had to go messing around
trying to find the key bindings thing in the Settings menu.
There would often be additional swag in the boxes, too. My copy of
Warcraft II came with the great manual and a Blizzard notepad, a nice
thick one with decent paper that I still use to this day when I need to
quickly jot down a note or whatever. Or, rather, I DID use it until I
"cleaned" my desk and lost it. It's around somewhere. The swag outlasted
Wrong definition of swag.
These were not deluxe editions, available for a limited time only. These
were the standard retail box versions from chain stores. But then Steam
came along, and the world grew a little bit darker.
Game developers started to realize that the suckers
would continue to pay 60 bucks for a new release even without a box,
expensive manuals, maps or other swag. Hell, they would even pay
that much for a digital "copy" they would have to download from their
intrusive virtual storefront, even though it would take 3 days because
they live in a rural backwater with crappy bandwidth.
To be fair, the economy over the past 20 years has certainly changed, and
stuff is generally more expensive now than it was in the 1990s. But I
remember new games costing 60 bucks back then, too. In Canada, anyway -
American prices were usually a little lower, the same as books and
magazines. But in the mid- to late-90s, $60 bought you the game plus all
Last year, I spent $60 on the mid-level pre-order Founder's Pack bundle
for Neverwinter. That's the one that was between the cheap-out, no-frills
"basic" version that didn't come with any cool stuff - the one they seem
to want to make you feel guilty about looking at - but which only cost
$30, and the Ultra-luxe megabox swag version that got everyone so worked
up because it cost $200. The version I bought included some cool items - a
cool horse for every character, some cosmetic items that I actually use
and a few other things. What it did not come with was physical media (CDs,
DVDs, etc), a paper game manual, world maps, reference cards or any other
desk stuff I could hold in my hands while not playing the game.
That's always been a big seller for me - a game holds my attention better
if I have something related to it that I can read, handle or look at while
not actually playing the game.
A $549 value, but not one single item you
could hold in your hand or read on the toilet.
I don't feel like a chump for paying $60 for a game I enjoyed the hell
out of for a few months. But I do miss those days where I would take a
game manual to the bathroom, and thinking how awesome that game was while
I was dropping a deuce.
The Elder Scrolls Online is offering up some swag options for their
pre-orders. The digital download and retail box versions come in two
tiers, "Imperial" and "Standard." I considered getting the Standard retail
box version, but it's only available at Best Buy or FutureShop in Canada,
and I hate both of those stores. So I went with the Imperial Digital
Edition - the "middle" version.
According to the ESO website, the pricing breaks down like this:
- Standard Digital: $59.99 (no swag other than the 5-days "early access,"
30-day sub and the Explorer's Pack that everyone else gets)
- Imperial Digital: $79.99 (same as Standard, plus a mount, a pet, XP
bonus and additional race options)
- Standard Retail: $59.99 (same as Standard Digital - no physical swag)
- Imperial Retail: $99.99 (same as Imperial Digital, plus a giant
collector's box, a huge full-color book, a big printed map and a statue
of Molag Bal)
In other words, the super-deluxe edition for rich kids comes with the
swag we used to get in the regular-ass retail box version. Okay, so the
book is much nicer, it has a toy like a Happy Meal and it comes in a sweet
tin lunchbox or whatever. But look at the disparity of value here:
- The Imperial Retail version costs $40 more than the Standard Retail.
Theoretically, because it contains $40 more worth of packaging and
- The Standard Retail and the Standard Digital are the exact same price.
So the cost of the box and physical media are either negiligble, or the
company is willing to eat any losses they might incur because of it.
- The Imperial Digital version is only $20 more than either of the
Standards, and has no packaging or physical swag at all, only giving
access to extra stuff that is already built into the game. And...
- The Imperial Retail is only $20 more than that. So the book, box, map,
statue and packaging can't be all that expensive to produce and ship.
And this seems to be the only version that comes with old-school swag.
Somewhere along the line, we started getting hosed. It's been a downward
trend over the past several years - once they started putting computer
games in DVD cases, that was pretty much the end of the epic manual and
all the extras. The games you buy now - if you can even find them in
retail stores, which can be a rare thing - come with a thin little
pamphlet if they have anything at all. More likely, it's a PDF in the
install folder. Or a link to the developer's or publisher's websites.
Bathroom literature, wall art and a
statue. Plus the game in a fancy box. Ah, the 90s.
I'm not going to sit here and ask, "Whatever happened to the good old
days when blah blah blah." We know what happened to them. It's obvious.
Digital retailers like Steam changed the way publishers sell games.
Consoles have driven PC games almost underground. There used to be a wall
of PC games at my local mall game retail outlet - that wall is now for
used DS games, and all the PC titles are on one miserable little rack in a
back corner of the store, like they're being punished for misbehaving.
We know what happened. Steam made more money at it. Physical media,
retail boxes - these are luxury items now. The last game I bought in a
brick-and-mortar store was TES V: Skyrim, and the DVD case came jam-packed
with a decent map and a 20-page full-color booklet. This was actually an
upswing from previous Elder Scrolls games, but that has been reversed with
the Elder Scrolls Online. It's back to manual-free business as usual, or
the Happy Meal version for 40 bucks extra.
Got an opinion about the Elder Scrolls Online pre-order program, or
multi-tiered pre-orders in general? Let us know in our comments!
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