Our ever popular Heroes of the Storm Tier List ranks each Hero in a Tier that we consider to be "the best" and while we have descriptions next to each detailing why they're there, its detail is intentionally limited: we want you to be able to quickly view the list and see where Heroes are placed. This article will, upon every change to our Tier List, reflect the best 5 specialists in Heroes of the Storm. 

Updated: 24 April 2017


Probius currently has the highest win rate out of any Specialist. After the buffs she (he?) received several months ago, she has continued to rise in popularity. Part of the reason for this is that Probius, in the right hands, is so oppressive. Her area denial, ease of casting (from a significant range) combined with no mana requirements (if she has her trait) make her incredibly challenging to deal with. She will always out-last a lane opponent and can comfortably escape thanks to the speed on her "Z". Although she's vulnerable against heroes such as Valeera or Zeratul, as long as she has a front-line it's incredibly difficult to uproot her. Best of all, if she arrives at an objective early and sets up her Pylons, she can deal absolutely massive damage. 


Sylvanas is, without question, an exceptional specialist. She has one of the most powerful traits in the game that allows her to disable any structure or minion, permanently, as long as she hits them with her basic attack. This puts her in a position where she can comfortably solo a Fort and its Towers without the need for a minion wave. Unsurprisingly this makes her devilishly good at split-pushing but it has also given rise to a tactic of five-man rushing one point on the map. Although said tactic is fairly easy to counter (players tend to wait until Sylvanas shows herself in a lane before moving to it) it can often result in the enemy being put under immediate pressure, and see them lose lane experience.

On Battlegrounds that have AI objectives, such as Battlefield of Eternity or Infernal Shrines, her ability to disable structures places her at the forefront of drafting. It not only allows the objectives to push, but significantly reduces incoming damage from Forts and Towers. The result, inevitably, is a far more powerful push that opposing teams can struggle to deal with. While Sylvanas might be the queen of push, she's also more than capable of dealing high damage in a team fight against enemy Heroes. Her Shadow Dagger, capable of applying team wide damage over time, combined with her ranged silence (Heoric) and fast-firing Withering Fire make her a nuisance. It also helps she has an amazing escape in Haunting Wave. 


There should be no surprise to hear that Murky has unseated the majority of Specialists in Heroes of the Storm and while the other four on this page absolutely are viable, Murky still has amazing win rates. His wave clear, ability to respawn quickly combined with March of the Murlocs makes him an absolute nightmare to deal with. What's worse, when he gets to level 20 with increased health (and the ability to repeatedly Slime players) he can carry any team. Most squishy assassins cannot survive against him and even if he does dies, he's back in a matter of minutes.

With a well placed Egg and if he rotates lanes often enough, not only can he gain Bribe stacks at frightening speed but he can then convert enemy minion camps to his cause in order to constantly pressure the enemy team. It's at this point that he can harrass lanes, join a team fight or push a wave. Either way, the enemy team has to react to him and even if they do commit one player full time in order to deal with him, the rest of his team (should) clean up. 


Although I'd always argue that Xul falls off massively mid to late game, primarily because Heroes of the Storm, at that point, no longer relies entirely on lane push, he still remains incredibly strong. On maps that are small, or with two lanes close together, Xul can dominate and soak easily. This not only allows him to push easily, but frees up the rest of his team to 4 man one lane. Blackheart's Bay is a perfect example of this as Xul can comfortably solo mid and top (often at the expense of ignoring the chest) so that his team can rush bottom. The enemy team has to respond and if they don't send enough players down to the bottom lane, it will quickly be overwhelmed and lost. All the while, Xul is continually pushing the top and middle lane to create an experience lead. I will add that Xul's value in team fights, regardless of when his lane strength dips, is still reasonably good. His Bone Prison is always great for securing a kill, while both his Heorics offer damage and zoning potential even if they are over time, rather than "burst". 


Right now Nazeebo is my most played Hero: I've always loved him. It's fair to say however that he's been awful for some time. He has begun to rise in popularity however, especially now that people pursue a spider-based talent build. Although he offers little burst and his Zombie Wall is still buggy, he's incredibly strong. His Corpse Spiders are capable of dealing amazing damage and the poke potential of them (when talented and with reduced cooldowns) makes him a frightening Specialist by the time he hits level 13. Combined with his Heroic, Ravenous Spirit, he can absolutely destroy enemy teams if left unchecked. The fact his Corpse Spiders also have a short cooldown at level 16 ensures he can bombard the enemy and there's little if anything they can do about it. If you also factor in his Zombie Wall acting as a body-blocking tool, alongside his toads for wide area pressure, there's little wonder he is seeing a resurgence. 

Disagree with the above five? Let me know in the comments below. 

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Last Updated: Apr 24, 2017

About The Author

Burnell 1
Lover of all things MOBA, Lewis splits his time between Heroes of the Storm, Paragon and SMITE.