Today Hi-Rez Studios disclosed the pricing model details for Global
Agenda, the futuristic MMO shooter scheduled for release early in 2010.
Players will be able to experience the major features of the game
subscription-free for the $US 49.99 retail price. An optional monthly
subscription of $12.99 / month ($11.49/mo for 3 months, $9.99/mo for 6
months) will unlock the persistent Alliance vs. Alliance territory
control side of the game along with a host of additional features cited
below.



We spoke with Todd Harris, Executive Producer of
Global Agenda, after
the announcement to learn a little more about what each pricing option
entails.  "We're really excited about the pricing
model, because we really think it's going to enable more
players
to check out the game. Some people, when they hear that there's a
subscription, it's not on their radar. This removes that roadblock and
hopefully any kind of confusion about whether [Global Agenda] is an MMO
or isn't an MMO, because to us it's always been a different kind of
MMO.



"Additionally, we designed the game thinking we could have a really
thriving community of folks competing for territory where there's
actually victory conditions on a group level. We haven't really seen a
lot of that in the marketplace and were excited to play it, so we think
that we'll have a lot of subscribers that want to do the AvA [Agency
vs. Agency] as well. So we tried to make the pricing model consistent
with the gameplay, ultimately. If players want to play it like a
multiplayer shooter, they can do that and have a great time. For people
that want to do the ongoing Conquest gameplay, we're excited that we'll
have a large community that wants to do that."



Here's the newly-revealed breakdown between Global Agenda
and
the subscription option, Global Agenda: Conquest,
as per the
press release:


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Global Agenda

(one time purchase -
$49.99 MSRP) includes:



  • Creation
    of up to eight different agent
    characters
  • Character
    visual customization
  • Access
    to all combat weapons and devices
     
  • Cooperative
    Player vs. Environment missions

    against the Commonwealth NPC faction, AI-controlled enemies, and Boss
    Fights
  • Matchmade
    Player vs. Player missions

    with five different game types and over 20 unique maps
  • Character
    progression through 30 levels

  • Achievement
    and unlocks system
    for
    individual characters
  • Player
    Inventory
    for suits, flair,
    dyes, upgrades, and loot
  • Virtual
    Reality practice fighting area

  • Vendors
    and accumulation of in-game currency
  • Text
    chat
    with multiple channels
  • Built
    in voice chat
    during missions
  • Ability
    to join an established
    player-created agency
  • All
    play is on our single-shard, hosted
    server environment
    to ensure convenient and consistent gaming
    experience.
  • Ability to
    sign up for one free month of
    subscription
    at registration
    (credit card required, can be cancelled at any time).
The optional monthly
subscription-based Global
Agenda:  Conquest
($12.99 per month, $11.49/mo for 3
month, $9.99/mo for 6 month), includes:   
 

  • Access
    to Alliance vs. Alliance (AvA) World
    Domination gameplay
    : a massive scale campaign between player
    created agencies and alliances
    over scarce territory and resources on a persistent world map.
  • Attack
    and Defend Territories
    in
    zones that match your agency's schedule
  • Agency
    and Alliance Management
    -
    Create and maintain persistent player groups and officer ranks
  • Creation
    and Upgrading of Facilities

    - Control production and output
  • Base
    Raids
    - involving up to 60
    players per side; coordinated between 6
    different strike teams within linked territory instances
  • Agency
    Achievement System, Leveling, and
    Recognition
  • Auction
    House
    with bidding and
    buyouts
  • Mail
    System
  • Upgrade
    Text and Voice chat
    to
    support multiple channels and strike teams
  • Player
    Crafting
    with blueprints
  • Additional
    character customization options

    including elite character suits, dye colors, and seasonal flair
  • Ongoing
    Co-Op content
    at max
    character level
  • Ongoing
    AvA content, multiplayer PvP
    content, and new social areas



We'll have more from Todd Harris about Global
Agenda's pricing options
in an upcoming interview, but in the meantime please check out our href="http://www.tentonhammer.com/taxonomy/term/926">Global
Agenda portal.


To read the latest guides, news, and features you can visit our Global Agenda Game Page.

Last Updated: Mar 29, 2016

About The Author

Jeff
Jeff's interest in online games stretches back to organizing neighborhood Unreal tournaments as a teenager, but when a college roommate introduced him to EverQuest, an interest became an obsession. Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game since.

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