EVE Online is the MMOG that not only stays afloat, but still manages to keep those subscription numbers rising year after year! What is the secret to their success? EVE Online Executive Producer Nathan Richardsson interviewed with gameindustry.biz and shared on a multitude of topics including some of the features that keep players coming back for more.
Q: One of the things I've always found fascinating is the in-game market, where the more people that contribute, the more interesting it becomes. Are there more tools planned for the economic side of the game?
Nathan Richardsson: Yes - it's always a question of how manipulative it is. If it's new gameplay, for example, we tend to have a hands-off approach to running the economy. We don't have a central bank or anything like that. It's more about evolving what's already in there, and at the same time providing our economist, Dr Eyjo, with more tools to analyse what's happening.
There's always something happening around the economy, whether that's in the back end for analysis, or making new resources more accessible. In general I think that getting Eyjo on board, getting a proper economist to look at that part of the game and see how we could improve it - but also see if real-world economic theories actually work in-game - was good.
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