To solo or not to solo in EverQuest II...
Soloing, the companionless form of gaming and the lonley road to success or failure in Norrath. Is Everquest 2 good at delivering this type of gameplay to its patrons? Slide, squinting through thick lenses, takes a looks at soloing and talks about its standing in Everquest 2.
So how easy is it to play Everquest 2 alone? Sony has put a lot of effort into putting a lot of soloable quests and creatures into their game. Places where strong enemies barred passage to deeper parts of a zone have been dumbed down in difficulty. Many new quests have been added or tweaked to more easily allow players to finish them alone. In many areas, mobs in groups of 3 or more are labled with three down arrows making the odds of one player winning much higher. Zones have basically been split into sections of difficulty. Easier enemies will tend to spawn in one area whereas the more difficult triple up mobs will congregate elsewhere. Think of it as a ski hill with different levels of difficulty. The game has deffinately evolved from it's early days.
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