MMORPGslave scored an exclusive interview with Tabula Rasa Mission Designer Wynne McLaughlin who discussed their gaming roots, the technology and tools running things, and a lot more. If you are interested in the people behind the game, this interview is a fascinating read that personalize the developers for you.

As a member of the TR team - What are you the most proud of in Tabula Rasa and why ?

Most of all, I’m proud of how incredibly fun TR is to play! After two years of testing (and re-testing) missions, and playing the same content over and over, I still have a blast playing the game. I think that’s an amazing accomplishment. On a personal level, I’m proud of my “ethical dilemma” missions, and especially the “Penumbra” black ops mission arc, which started out as a simple idea and ended up becoming a major part of the game’s meta-story. I was also very pleased with opening cinematic and the in-game movies, which I had the opportunity to write. The guys at Blur did a mind-blowing job with the opening, and the in-game flicks (created by Leah Bowers and Tracy Bush from our in-house team) are fantastic too!

Head over to MMORPGslave to read the rest of this interview and stay tuned for more Tabula Rasa news.

To read the latest guides, news, and features you can visit our Tabula Rasa Game Page.

Last Updated: Mar 29, 2016