"At one point, all players were going to be mutant fish. We scrapped that."

Paul Sage, Lead Designer of Tabula Rasa, chats with Michael Lafferty about the game in this pre-launch interview.

The game has undergone a lot of changes since its inception. There were different environments, different styles of play, but after testing and retesting, a final course was determined and Tabula Rasa (which translates to “a blank slate”) settled into the sci-fi genre as an action shooter within the massively multiplayer genre.

Read the whole interview at Gamezone.


To read the latest guides, news, and features you can visit our Tabula Rasa Game Page.

Last Updated: Mar 29, 2016

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