"At one point, all players were going to be mutant fish. We scrapped that."
Paul Sage, Lead Designer of Tabula Rasa, chats with Michael Lafferty about the game in this pre-launch interview.
The game has undergone a lot of changes since its inception. There were different environments, different styles of play, but after testing and retesting, a final course was determined and Tabula Rasa (which translates to a blank slate) settled into the sci-fi genre as an action shooter within the massively multiplayer genre.
Read the whole interview at Gamezone.
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