Location Overview
<!-- if (!document.phpAds_used) document.phpAds_used = ','; phpAds_random = new String (Math.random()); phpAds_random = phpAds_random.substring(2,11); document.write ("<" + "script language='JavaScript' type='text/javascript' src='"); document.write ("http://ads.tentonhammer.com/adjs.php?n=" + phpAds_random); document.write ("&what=zone:110"); document.write ("&exclude=" + document.phpAds_used); if (document.referrer) document.write ("&referer=" + escape(document.referrer)); document.write ("'><" + "/script>"); //-->Here is a list of all known locations in the world of Warhammer Online. Each location is broken down into their corresponding conflict, and then given a brief description along with a link to our page on that location. From this page you can access any location in the WAR and get official information, screenshots, and even the "TenTonThought" on all of them. What more could you ask for?
If you are interested in discussing these locations or other aspects of zone building in Warhammer Online then I would highly suggest checking out our very own "Enemies & Places" Forum over at the TenTonHammer Warhammer Online forums. You can find that forum by Clicking Here.
Color Coding Destruction Order NeutralAll zones are divided into their respective Tiers. Going from Tier 1 (n00b zones) all the way up to the big Tier 4 zones, listed below are all the released zones for WAR.
There is a Tier zone for each faction and then one neutral zone for Tier 4. Seperate from the Tiers, are the racial capitals that can be fought over by any faction in-game. The lesser zones effect battles in the higher tiers; meaning that Tier 1 zones can effect all the way up to Tier 4 battles and the final battles for capitals. Whilst there are some 'diminishing rates' for the lesser zones, everyone still gets to play a part in the overall WAR.
Greenskin / Dwarf Conflict Zones
Conflict Overview
The Badlands
Tier 3
Barak Varr
Tier 2
Black Crag
Tier 4
Black Fire Pass
Tier 3
Ekrund
Tier 1
Kadrin Valley
Tier 4
Marshes of Madness
Tier 2
Mount Bloodhorn
Tier 1
Thunder Mountain
Tier 4
Karak Eight Peaks
The now conquered Dwarf city of Karak Eight Peaks acts as the capital of the oncoming Greenskin horde.Tier 4
Karaz A Karak
In typical Dwarf fashion, Karaz A Karak is a mountainous fortress that acts as their well defended capital against the forces of Destruction.Tier 4
Empire / Chaos Conflict Zones
High Pass
Northernmost of the passes that cross the Worlds Edge Mountains, High Pass might well be the most treacherous.Tier 3
Nordland
Tier 1
Norsca
Tier 1
Ostland
As a land dominated by forests, Ostland is somewhere to expect foul things to come out at night. Beastmen live in the woods, and even fouler things are moving in from the Northlands of the Chaos Wastes, but still the men and women of the Empire defend their lands.Tier 2
Praag
The nation of Kislev is sparsely populated, dotted with settlements and villages that are surrounded by miles of uninhabited land. There are only three large cities in Kislev; the capital, also called Kislev, Erengrad, and the northern city of Praag, which is closer to the dreaded Realm of Chaos than any other city in the Old World.Tier 4
Talabecland
Sitting between Reikland and Ostland, Talabecland is a location under siege by the forces of Chaos. With Knights Griffon defending them, the people of Talabecland are readying themselves against a massive Chaos Warhost that is on the march.Tier 3
Troll Country
Troll Country is the name commonly given to the cold and desolate territory that lies to the north of Kislev, and to the south of the Chaos Wastes.Tier 2
The Chaos Wastes
The Chaos Wastes, also known as the Umbra Chaotica, lie far to the north of the Empire of Men, near the top of the world. Found beyond even the farthest reaches of Norsca...Tier 4
High Elf / Dark Elf Conflict Zones
- The Elven continent Ulthuan has been revealed, but no specific zones have been announced.
Dungeons
The Bastion Stair
The Bastion Stair is more than just a passage between the mortal world and the realm of Khorne, the Blood God.
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