Designing and creating an online game like Richard Garriott's Tabula Rasa is a huge undertaking, but the work doesn't end there. John Erskine, Director of Studio Services for NCsoft North America, examines the role of supporting a live product from its inception to launch and beyond, using Richard Garriott’s Tabula Rasa® as the most recent example.

We want people to love the game they work on, but not love it “too much.” It is important to maintain a healthy “emotional distance” from the game so we can see the issues clearly and effectively.

See the full editorial on the PlayNC site.


To read the latest guides, news, and features you can visit our Tabula Rasa Game Page.

Last Updated: Mar 29, 2016

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