Moving by leaps and bounds is proven to be faster than just running. I think.
ArenaNet's James Phinney talks about the development for Guild Wars 2 and some of the things they have planned in this latest dev corner.
For the team at ArenaNet, the idea of making Guild Wars 2 started with a single conversation about all the things we wanted to do in the next Guild Wars campaign. Very quickly it became clear that we could move the game forward by leaps and bounds... but only if we were willing to rebuild it from the ground up. Here's what we thought we could accomplish:
Check it out at the PlayNC site.
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