A treatise on how MMOGs are like puppies.
Fraxl posted a new devlog at the Pirates of The Burning Sea community site recently, focusing on what's going to happen next now that the game is launched.
Building an MMO is not a simple task. Its a lot more complicated than you think, even if you think its really complicated. At any given point in the development of the game, there are thousands of individual tasks of varying sizes to be completed. Deciding which tasks get done, when and by whom is not an easy job, to say the least. Up on the third floor, where designers and developers dwell, they have a way of discussing this sort of decision. I dont think Ill be letting out any proprietary secrets by passing it on here.
Read more at the Burning Sea site.
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