PvP versus PvE?

Today's article wraps up this month's Tuesday's Take highly debated topic of whether Sigil should heavily integrate player-killing as a form of character advancement, or concentrate on cooperative player vs. environment (PvE) gameplay.

For me the appeal of a PvE environment lies in the cooperation with other characters in completing quests. The only opponents one might face are the various mobs that might get in one's way. For me the appeal in PvP lies in the competition with other players and the threat of being attacked at any moment. I suppose one way of looking at it is PvE is like The Hobbit. The only real threats come primarily from outsiders. On the other hand, PvP is like Sin City. Threats can come from, well, anyone...

Mercurie shares his "take" in the new Vanguard - TenTonHammer editorial: Coming to Blows.

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Last Updated: Mar 29, 2016

About The Author

Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game he could since.