We know that you don't always have time to watch a long video or read a huge wall of text or notes. Here are the important points from Jeff Kaplan's breakdown of competitive play in Overwatch.
Jeff Kaplan’s TL;DR
- Beta feedback was that competitive play was not competitive enough.
- Seasons will be three months long. Based on real world seasons in the Northern Hemisphere.
- Play for about 2.5 months, break and then new season.
- Games went into Overtime too often; 35% of the time.
- Changes in place to minimize Sudden Death.
- Sudden Death will resolve on the map you are playing, not on a random control point map.
- Assault maps flipped too quickly; changes to allow for more back and forth.
- Details to follow.
- Progression vs Skill; in beta it leaned towards progression.
- Could not be demoted out of a tier.
- There will be no Tiers.
- MMR will be correlated to “Skill Rating”; 1-100 rating.
- You will be showed your Skill Rating
- In game all Skill Ratings will be shown and team average will be shown.
- Underdogs can gain more and lose less.
- Also shows if teams have parties in them.
- If there are issues the system will continue to evolve.
- Rewards; cosmetic rewards (sprays, icons, customized “golden gun” system)
If you would like to watch Jeff explain competitive play then here you go!
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