In this Paragon Tier List we present the latest rankings for competitive Player versus Player. In line with our ever popular Heroes of the Storm Tier list, this page will always show the latest updates every patch, or every month depending on movement. This Tier List is also representative of the current meta favoring high health, high crowd control Heroes. 

Please note it's important for me to state that this should be the community's list as I appreciate any and all input. Don't be afraid to make a statement or a suggestion and remember: it’s the player’s skill, not the Hero choice, that is often most important (this list also assumes equal player skill level). I will also add that "meta" builds regularly change and it often requires just one team to use a Hero effectively to see the landscape change. Updated 13 June 2017

Tier List Descriptors

Tier S+ - Your top tiers which will dictate meta stylings and composition. These Heroes are first pick, first ban material.

Tier S - Above the point balance, Heroes should comprise the majority of team compositions for most competitive games. 

Tier A - The focal point of balance. These Heroes should see no changes, given their current abilities in competitive high level play. 

Tier B - Somewhat strong, but not competitively viable in all situations. These Heroes are generally more difficult to place on a team than higher tiered Heroes. High player skill with individuals in this pool is likely to still sway a match up in your favor, but there are generally better picks.

Tier C - Considered weak. The team composition generally will need to be built around a Hero in this pool to make them work properly. Unlikely to be found in competitive environments, unless the player is considered a master of a Hero. 

Tier D - Very low pick rate and or competitively non-viable even in the hands of masters.

Paragon Roles

1. Offlane (Off) - Predominantly used by Fighters or Mages with a strong poke and clear. Their primary role is to build relatively "tanky" with some damage so that they can continually poke the enemy to push waves back.

2. Mid Lane or Middle Lane (Mid) - Predominantly used by Mages with strong clear and high utility. Their primary role is to clear as quickly as possible and to support the jungler if able and to alert the team if the opposing laner leaves. 

3. ADC (Duo) - Predominantly used by Rangers on safe lane, the ADC role tends to work alongside a Support Hero or when solo laning and scales enormously by end game.

4. Support or Safe Lane (Support) - Predominantly used by Casters, their role is to carry the ADC through their lane. ADC's tend to become more powerful as the game progresses, so they need the support of others to assist in lane clear and coordinated spikes.

5. Jungle (J) - Predominantly used by Assassins (and some Tanks), a Jungler's role is to assist Solo Lane and Mid Lane but to also thin out the creatures in the jungle so that your team mates can quickly pickup the buffs that they drop. I would argue that this is one of the more difficult roles in Paragon as you need exceptional map awareness. 

Tier List Movement ↑ 

↓ Moved Howitzer to to S Tier. Still fantastic, but not quite deserving of the god tier S+

↓ Moved Riktor to C Tier. Why would you ever take him over Phase or Dekker?

↓ Moved Sevarog to A Tier. Still fantastic, but his early jungling is pretty slow and he faces tough competition from Khaimera who pairs better with Phase.

↑ Moved Khaimera to S Tier. Amazing in jungle, ridiculous sustain with Armavore, can build full tank and still deal massive damage and insane when paired with Phase. 

↓ Moved Muriel to C Tier. Similarly to Riktor, she literally offers nothing of value compared to Phase and Dekker.

↑ Moved Aurora to B Tier. Only because she's good against Phase, she rises one Tier. 

↑ Moved Wukong to A Tier. Incredible split push if he's left unattended and he can burn through Orb Prime at lightning speed. He would be higher if his team-fighting potential was better. 

↓ Moved Steel to B Tier. Unfortunately Revenant can still burst through his Bulwark and Phase rips through his Ablative armor.

Tier S+

Type

Role

Guide

Description

Phase Caster Support Coming Soon! Undeniably the queen of Paragon. A blind that lasts an age, a 1900 unit pull, a ridiculous Ultimate and a guaranteed root. She's massively over-tuned.

Tier S

Type

Role

Guide

Description

Dekker Caster Support Coming Soon! There's no doubting that her slow and stun are very strong. Her damage is OK, her means of escape invaluable and her Ultimate strong. In an organised setting her combined kit can allow her team to deal high damage to the opposition.
Howitzer Caster Mid/Support Coming Soon! His damage early game is high thanks to his ranged poke and he has reasonable pushing capability with a combination of AOE attacks, grenades and mines. His Ultimate fires at frightening speed and can pair really well with just about anyone. Bags of utility. 
Lt. Belica Mage Mid [Guide] Solid wave clear, good team fight damage thanks to Void Bomb and Drone and with an Ultimate that's capable of executing any opponent who's low health. She's amazing after her buffs.
Revenant Ranger ADC Coming Soon! Very strong 1 on 1 but his need to reload combined with Obliterate lacking value in team fights limits his potential.
Khaimera Fighter Jungle [Guide] Incredible with Phase, fantastic jungle clear, still capable of high damage with full-tank build and a reliable spike against Phase.
Sevarog Tank/Jungler Offlane/Jungle [Guide] Amazing in Monolith thanks to his ability to gain Soul Stacks quickly, while he can comfortably jungle or offlane. His clear is good, his root invaluable and he deals tons of damage.
Twinblast Ranger ADC Coming Soon! His mobility (Rocketdash) combined with his slow provide him with much needed lane survivability and he can quite comfortably rip through any melee Hero late game.

Tier A

Type

Role

Guide

Description

Gadget Caster Mid Coming Soon!  With a newly improved Sticky Mine, Gadget offers fantastic AOE pressure, can defend a tower incredibly well and in team fights, her Ultimate is exceptional for dealing damage and zoning the enemy.
Greystone Fighter Offlane Coming Soon! His kit might be Passive, but it's very strong. He's more than capable of handling offlane well thanks to his clear and damage while his Ultimate ability having a slow is exceptional. He can tower dive, constantly pressure squishy targets and still make it out alive.
Grux Fighter Jungle [Guide] A favorite Hero and one remains strong. He has an excellent escape, an strong stun and a highly useful pull - even if it is rather short. 
Murdock  Ranger ADC Coming Soon! Still very strong in the right hands despite a heavily passive kit. His Global Ultimate is still fantastic.
Serath Caster Offlane/Jungle Coming Soon! A powerful Ultimate and ridiculous damage late game, but also easily kited and requires exceptional positioning. Strongest when jungling.
Sparrow Ranger ADC Coming Soon! with the right draft she's undoubtedly one of the strongest carries thanks to her Ultimate ability and high attack damage. Even better with Phase.
Wukong Fighter Offlane Coming Soon! Amazing at defending offlane, an incredible split-pusher and unrivalled at burning down OP. Let down by poor team fighting.

Tier B

Type

Role

Guide

Description

Aurora Fighter Offlane Coming Soon! One of the few hard-counters to Phase, as long as the rest of her team don't build Purity Censor.
Gideon Caster Mid Coming Soon! With reasonable wave clear, high poke damage and mobility thanks to his teleport (Torn Space) he can be very strong. His Ultimate still leaves him vulnerable to crowd control and coordinated teams can prevent it instantly.
Grim.exe Ranger ADC Coming Soon! A static Ultimate that deals terrible damage and is easily blocked. No "outs" and with the exception of his slow, offering little over other carries.
Countess Assassin Mid/Offlane Coming Soon! Excellent wave clear and very strong early game. She can comfortably hold off and mid-lane and with health being less valuable, can easily burst down opponents quickly in this squishy meta. Her only downside is the fact a single stun can kill her instantly.
Feng Mao Fighter Jungle/Offlane [Guide] Feng Mao is a versatile melee Hero that's capable of not only dealing eye watering damage, but he also has some mobility and survivability through his shielding. With his attacks cleaving and capable of hitting hard, during early, mid and late game he's strong.
Kwang Fighter Jungler/Offlane [Guide] Mana hungry but amazing burst, strong in offlane and amazing at jungling. Surprisingly useful for spiking down opponents in an instant.
Morigesh Mage Offlane Coming Soon! Incredible early game poke, a very strong Ultimate for finishing players and Hive is very frustrating to deal with.
Steel  Tank Support Coming Soon! His rework is good and leaves us with the only true "tank" in Paragon. So tough to bring down but
The Fey Caster Support/Offlane [Guide] Reasonable utility, respectable damage and strong Ultimate. Held back purely on the basis that the meta is all about stunning players which she lacks outside of her Ultimate.

Tier C

Type

Role

Guide

Description

Crunch Fighter Jungle/Offlane Coming Soon! Stinger Booster combined with a couple of active cards can allow Crunch to carry fairly hard. Still requires a skilled player but his knock-up alone is amazing.
Muriel Support Support Coming Soon! Better shielding and a global presence, she's still useless compared to Phase.
Narbash Caster Support [Guide] His movement speed combined with his stun is good, but he's just a poor Phase.
Rampage Tank Jungle/Support Coming Soon!  His stun is still useful but that alone isn't enough to make him a good support pick as he's seriously restricted because of Blight.
Riktor Tank Support Coming Soon! A longer base pull and with Stab Link, Riktor can cause problems. Unfortunately and against Phase, he's pretty useless.
Yin Ranger ADC [Guide] Amazing damage, utility and mobility, but recently nerfed and lacking burst against Twinblast/Sparrow.

Tier D

Type

Role

Guide

Description

Iggy & Scorch Caster Offlane [Guide] His turrets are easy to kill, he's incredibly squishy and his turrets provide experience to the enemy team. He can still push, but he's far weaker than he was.
Kallari Assassin Offlane/Jungle [Guide] Still hard countered by Shadow Wards and her Ultimate is only good for finishing off players that are near death. Brings little to a team.
Shinbi Fighter Offlane Coming Soon!  She's fun to play but has very poor win rates right now. She lacks the utility and versatility of every hero to even compete

"What would you change? Why? Let us know in the comments below!"

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Last Updated: Jun 13, 2017

About The Author

Burnell 1
Lover of all things MOBA, Lewis splits his time between Heroes of the Storm, Paragon and SMITE.

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