In this Paragon Tier List we present the latest rankings for competitive Player versus Player. In line with our ever popular Heroes of the Storm Tier list, this page will always show the latest updates every patch, or every month depending on movement. This Tier List is also representative of the current meta favoring high health, high crowd control Heroes. 

Please note it's important for me to state that this should be the community's list as I appreciate any and all input. Don't be afraid to make a statement or a suggestion and remember: it’s the player’s skill, not the Hero choice, that is often most important (this list also assumes equal player skill level). I will also add that "meta" builds regularly change and it often requires just one team to use a Hero effectively to see the landscape change. Updated 21 September 2017 (v43)

Tier List Descriptors

Tier S+ - Your top tiers which will dictate meta stylings and composition. These Heroes are first pick, first ban material.

Tier S - Above the point balance, Heroes should comprise the majority of team compositions for most competitive games. 

Tier A - The focal point of balance. These Heroes should see no changes, given their current abilities in competitive high level play. 

Tier B - Somewhat strong, but not competitively viable in all situations. These Heroes are generally more difficult to place on a team than higher tiered Heroes. High player skill with individuals in this pool is likely to still sway a match up in your favor, but there are generally better picks.

Tier C - Considered weak. The team composition generally will need to be built around a Hero in this pool to make them work properly. Unlikely to be found in competitive environments, unless the player is considered a master of a Hero. 

Tier D - Very low pick rate and or competitively non-viable even in the hands of masters.

Paragon Roles

1. Offlane (Off) - Predominantly used by Fighters or Mages with a strong poke and clear. Their primary role is to build relatively "tanky" with some damage so that they can continually poke the enemy to push waves back.

2. Mid Lane or Middle Lane (Mid) - Predominantly used by Mages with strong clear and high utility. Their primary role is to clear as quickly as possible and to support the jungler if able and to alert the team if the opposing laner leaves. 

3. ADC (Duo) - Predominantly used by Rangers on safe lane, the ADC role tends to work alongside a Support Hero or when solo laning and scales enormously by end game.

4. Support or Safe Lane (Support) - Predominantly used by Casters, their role is to carry the ADC through their lane. ADC's tend to become more powerful as the game progresses, so they need the support of others to assist in lane clear and coordinated spikes.

5. Jungle (J) - Predominantly used by Assassins (and some Tanks), a Jungler's role is to assist Solo Lane and Mid Lane but to also thin out the creatures in the jungle so that your team mates can quickly pickup the buffs that they drop. I would argue that this is one of the more difficult roles in Paragon as you need exceptional map awareness. 

Tier List Movement ↑ 

↑ Moved Zinx to B Tier. Fairly solid win rates right now, and tweaked a little by Epic this patch. 

↓ Moved Muriel to A Tier. No one is denying she's good, just not quite S standard.

Moved Kallari to S Tier. Still very strong, just not quite deserving of S+. 

Moved Drongo to A Tier. Good win rates, a varied kit and powerful in the right hands. 

↑ Moved Murdock to A Tier. His global Ultimate is still good, his kit simple but effective and his win rates are bang on the money.

↑ Moved Lt. Belica to S+ Tier. Her burst and crowd control are unrivalled. 

Tier S+

Type

Role

Description

Countess Assassin Mid/Offlane Excellent wave clear and very strong early game. With the right cards she can deal ridiculous damage, all from near permanent stealth. 
Iggy & Scorch Caster Offlane His turrets are easy to kill, he's incredibly squishy and his turrets provide experience to the enemy team. He can still push, but he's far weaker than he was.
Lt. Belica Mage Mid Solid wave clear, good team fight damage thanks to Void Bomb and Drone and with an Ultimate that's capable of executing any opponent who's low health. She's amazing in New Dawn.
Wukong Fighter Offlane Good at defending offlane, an incredible split-pusher and unrivalled at burning down OP.

Tier S

Type

Role

Description

Feng Mao Fighter Jungle/Offlane Feng Mao is a versatile melee Hero that's capable of not only dealing eye watering damage, but he also has some mobility and survivability through his shielding. With his attacks cleaving and capable of hitting hard, during early, mid and late game he's strong.
Gadget Caster Mid With a newly improved Sticky Mine, Gadget offers fantastic AOE burst, she can defend a tower incredibly well and in team fights, her Ultimate is exceptional for dealing damage and zoning the enemy.
Kallari Assassin Offlane/Jungle Incredible now Wards have - for the most part - become hard to obtain. She can roam with impunity.
Kwang Fighter Jungler/Offlane Mana hungry but amazing burst, strong in offlane and amazing at jungling. Amazing for spiking down opponents in an instant.
Narbash Caster Support His movement speed combined with his stun is excellent, while his survivability and AOE healing is unrivalled.
Riktor Tank Support A stronger kit with a handful of card choices that make him an excellent first draft.
Twinblast Ranger ADC His mobility (Rocketdash) combined with his slow provide him with much needed lane survivability and he can quite comfortably rip through any melee Hero late game.

Tier A

Type

Role

Description

Drogon Ranger ADC A versatile kit which offers good ranged damage, utility and survivability. Deadly in the right hands.
Greystone Fighter Offlane His kit might be Passive, but it's still strong. He's more than capable of handling offlane well thanks to his clear and damage while his Ultimate ability having a slow is exceptional. He can tower dive, constantly pressure squishy targets and still make it out alive.
Grux Fighter Jungle A favorite Hero and one remains strong. He has an excellent escape, an strong stun and a highly useful pull - even if it is rather short. 
Murdock  Ranger ADC Still very strong in the right hands despite a heavily passive kit. His Global Ultimate is still fantastic.
Muriel Support Support A global presence, strong early shielding, bags of utility/survivability through cards.
Howitzer Caster Mid/Support His damage early game is high thanks to his ranged poke and he has reasonable pushing capability with a combination of AOE attacks, grenades and mines. His Ultimate fires at frightening speed and can pair really well with just about anyone. Bags of utility. 
Rampage Tank Jungle/Support His stun is still amazingly useful and if paired with another Support, he can gain fantastic survivability.
Revenant Ranger ADC Very strong 1 on 1 but his need to reload combined with Obliterate lacking value in team fights limits his potential.
Sevarog Tank/Jungler Offlane/Jungle Amazing in Monolith thanks to his ability to gain Soul Stacks quickly, while he can comfortably jungle or offlane. His clear is good, his root invaluable and he deals tons of damage.
Shinbi Fighter Offlane She's fun to play with fantastic sustain and brilliant burst in New Dawn.
Wraith Caster Mid/Support Excellent vision, Back It Up! is fantastic and solid poke in Knock, Knock!

Tier B

Type

Role

Description

Crunch Fighter Jungle/Offlane Built for damage or survivability, Crunch offers good damage potential and a reasonable frontline.
Gideon Caster Mid With reasonable wave clear, high poke damage and mobility thanks to his teleport (Torn Space) he can be very strong. His Ultimate still leaves him vulnerable to crowd control and coordinated teams can prevent it instantly.
Grim.exe Ranger ADC A static Ultimate that deals terrible damage and is easily blocked. No "outs" and with the exception of his slow, offering little over other carries.
Morigesh Mage Offlane Incredible early game poke, a very strong Ultimate for finishing players and Hive is very frustrating to deal with.
Serath Caster Offlane/Jungle A powerful Ultimate and ridiculous damage late game, but also easily kited and requires exceptional positioning.
Sparrow Ranger ADC With the right draft she's undoubtedly one of the strongest carries thanks to her Ultimate ability and high attack damage. 
The Fey Caster Support/Offlane Reasonable utility, respectable damage and strong Ultimate. Held back purely on the basis that the meta is all about immediate burst or CC, which she lacks outside of her Ultimate.
Zinx Caster Offlane Lots of utility and personal sustain, but lacking the burst in this current meta. 

Tier C

Type

Role

Description

Aurora Fighter Offlane She can jungle well in the latest update, secure kills and her crowd control is still valued. A little slow to deliver her kit.
Dekker Caster Support There's no doubting that her slow and stun are very strong. Unfortunately for Dekker, she lacks the wider team-utility of Muriel and Narbash.
Khaimera Fighter Jungle Quicky jungle clear, but he's one dimensional and his regen doesn't sustain him through the meta burst damage.
Phase Support Safelane Easily focused by Countess and Kallari, she can't support a whole team with the current burst damage available
Steel  Tank Support His rework is good, but Ablative Armor is too easily removed and he's too squishy without it.
Yin Ranger ADC Amazing damage, utility and mobility, but recently nerfed and lacking burst against Twinblast/Sparrow.

Tier D

Type

Role

Description


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Last Updated: Sep 21, 2017

About The Author

Burnell 1
Lover of all things MOBA, Lewis splits his time between Heroes of the Storm, Battlerite and Gigantic.

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