"Really, we just wanted to play pirates."

Mike Goslin, one of the Team Leaders for Pirates of the Caribbean Online, presents a post-launch look of the game and of what they were trying to accomplish in this RPG Vault article.

In developing Pirates of the Caribbean Online we wanted first and foremost to make the game accessible to and fun for a broad audience. We focused on the elements that have made the movies so great, like epic ship battles, sword fights with undead pirates, exploration of vast and fantastic islands, voodoo curses, and treasure hunting. We really wanted to capture the same spirit of being a pirate and living in this fantastic world.

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Last Updated: Mar 29, 2016