Lead programmer Brady, introduces his staff, their roles and gives some tid bits about the game design.
The real purpose of this devlog is to introduce you to two recent additions to the programming team. The first is John Zipperer. John has been focusing on our art pipeline tools, which enables our artists to be more productive, and gets art assets into the game faster. Hes also been tracking down client crashes, and addressing performance issues in the game. In addition to all this, John grows a mean moustache, winning the company-wide moustache competition in his first month. He demonstrated incredible toughness by refusing to shave, even when the itching grew unbearable. Qualities like this are what make a winning team.
The other new programmer, Luke, AKA Snap, has been here for two weeks, and hes already digging into the ship insurance system. This is a feature that we would not have been able to get in to 1.5 if not for Snap. Hes coming up to speed and becoming productive incredibly quickly. Look forward to lots of great features and bug fixes from Snap in the near future.
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