PvP in Age of Conan: The acronym that pumps some, and makes
others shiver. We’re talking about Player versus Player
So what’s the deal? How big of a role is PvP going to play
in the game? Are PvP players going to have a blast, while the PvE
versus Environment) persuasion only gets half a game? Will the PvE-only
players have to participate in PvP just to have fun?
All that remains to be seen.
style="font-style: italic;">Gather your army to combat
What we do know, is that AoC boasts some pretty cool sounding
PvP functions. Players will be able to build their own keeps and
guilds’ keeps. There will be arena matches and games, and
drunken bar brawls.
All of these lend themselves to making a fairly large focus on PvP
Let’s face it. No one likes to be ganked. It’s just
fun logging on for an hour, planning on getting a quick quest finished,
find out that another player is blocking your path and will continually
you down every time you try to progress. But while that may be what
people’s minds when they hear the term
“PvP,” it’s not necessarily an accurate
description on what Player versus Player gamers are looking forward to.
going to offer a lot of variations on PvP play, and will offer
something for everyone
– maybe even for those who formerly were none too keen on the
So why PvP? To start, when it comes to player versus player
combat; you never know what to expect. Oppositely, with a
encounter, you pretty much know what you’re getting into. The
NPCs you fight
will either be easy for you to defeat, or they’ll be more
powerful than you
are, and you’ll have to team up with other players and use
your combined forces
to beat them down. Player versus player combat is not so black and
someone may be lower or higher level than you, there are no guarantees.
never know what the other player has up their sleeve, whether they have
powerful gear, a bunch of friends coming to back them up, or a sneaky
attack you never would have expected.
Siege warfare, for example, promises to offer a challenge toall
players. One can take time away from their adventuring, and build
battlekeep with their guild. Once complete, they’ll be able
to use a trebuchet
or other siege engines to launch objects at, or crush their enemies.
imagine dozens of players from
style="font-style: italic;">Defend your keep against other
around the world, gathered on a virtual
playfield, using strategy and brute force to overcome another group of
Both groups have a strategy and a plan, but they don’t know
what the other
group will be doing. Soon, the battlehorns cry, and the teams set their
strategy in motion. Some stand back and launch projectiles, while
others rush the
opposing force, sword in hand. Soon, the fields run red with the blood
slain. Each group yells commands at their team; for support, and for
small group breaks from the foray, and takes down a trebuchet, or a
The combatants flood through the opening, and the massive battle
within the remaining walls of the keep. Victory is always up in the
there’s no such thing as a “sure thing”
in the battlefields.
Siege play isn’t the only thing that Funcom has planned.
There will also be Arena Events and Bar Brawls. The Arena Events will
PvP games such as “Capture the Flag” while Bar
Brawls will pit players against
each other in matches that ignore levels and equipment and are just a
rock-em, sock-em, beat-em-up. Players will get drunk in game, and start
throwing their fists. Who they hit won’t really matter as it
will be all about
All this is a far-cry from the pitiless “ganking”
players have begun to associate with the term
“PvP.” There is no denying that
there are players out there that thrive off making others miserable.
there is also no denying that the above game components sound like a
heck of a
lot of fun. Again, these aspects of the game will not be required play.
have to join them if you don’t want to. But why
us know what you think in the Ten Ton Hammer forums!
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