Very recently, Ten Ton Hammer was among the first group of gamers to spend some hands-on time with Rift: Planes of Telara. For this part of the preview, we'll explore never-before-seen classes, character creation, and the new starting areas of Shadowlands, Free Marches, and Silverwood. Along the way, we'll delve deeper into concepts like character progression and rifts and discover never before discussed topics like the death penalty, early boss encounters, professions and crafting. All that, plus some close-up impressions of one of Rift's never-before-revealed classes in part 1 of our first ever Rift: Planes of Telara hands-on preview!

Shadowlands also featured the first glimpse of dynamic content in the form of a extra-planar tear; a tear that can quickly grow into a rift. Planar tears are the start of an invasion from the planes of fire, water, life, and death. Minions from these planes seek soulstone, as do the Guardians (who use it to gain power from the gods) and Defiants (who use it to power their technology). Players can use Planar Lure items to enter the rift and fight the baddies before they're ready, but if tears are left unaddressed, tears become rifts, and rifts become huge and terrifying.

Read part 1 of Ten Ton Hammer's preview of Rift: Planes of Telara.

To read the latest guides, news, and features you can visit our RIFT Game Page.

Last Updated: Mar 29, 2016

About The Author

Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game he could since.