Sony Online Entertainment recently released a report outlining the demographics from a year of transactions on the EQ2 Station Exchange servers. How much was made, how old were the buyers/sellers, and what other odd details are in this report? RadarX actually reads the entire thing and hits the highpoints so you don't have to.
In 2005, Sony Online Entertainment announced they were opening up special Exchange servers where players could sell and purchase things normally outside the guidelines of the End User License Agreement. The move was heavily criticized by many as sleeping with the enemy, or SOE trying to squeeze a few extra dollars out of it's players. As time went on, the anger died down, the rumors got quieter, and life went on, but a burning question remained for many. Was SOE on to something?
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