Just eight? Pssht. You need at LEAST ten houses to have a cool political system.

There's a new Chronicles of Spellborn developer journal out which focuses on the high houses found in the game.

I'd like to start off with a little bit of history where the context of the Houses is explained. In the years after the Awakening, some 600 years ago, there were eight High Houses, Pale, Onyx, Void, Maul, Torque, Rune, Silver and Shroud, that vied for power and control over the combined might of the Human and Daevi survivors. The indifferences from before the Great Collapse, the destruction of the Ancestral World, had not diminished in the slightest and the struggle for dominance continued. But as time progressed it became clear that some of the Houses had similar goals and as such started to form allegiances. Pale, Onyx, and Void became what history refers to as the Traitor Houses whilst Shroud, Maul, Torque and Silver opposed their ideas with such vehemence that war was inevitable.

For a booster shot of lore and an interesting read, head over to the Chronicles of Spellborn website.

To read the latest guides, news, and features you can visit our The Chronicles of Spellborn Game Page.

Last Updated: Mar 29, 2016