Wanted more Stargate Worlds? You got it!
IGN Vault is now hosting a section dedicated to Stargate Worlds, and they're kicking things off with an exclusive interview with Dan Elggren!
Here's one of the many questions, and answers given by Dan!
The mission (questing) system being designed for the game has been described as more storyline and character-driven than in other MMOs - a claim many developers have made - how does SGW deliver on that promise?
Well, for one thing, our content is episodic. That means that like a television series, well have series arcs and an overall story arc. From the time characters enter the game through level cap and beyond, they are part of a galaxy-spanning story that features mystery, action and adventure. In addition to what we refer to as the A-story, there also are B-story lines, archetype and profession stories and multiple side quests. What sets our usage of the term story apart from everyone else is that everyone within each faction is working together to accomplish the big goal.
Most games present the story through text, and were avoiding that as much as possible. The quests drive the characters through the game without the need to read a lot of boring exposition. The point is to hook the players with a quick hit, like Tealc has been ambushed and needs back up! The story is revealed through the characters actions; the detailed mission descriptions are available, but they arent necessary unless the player wants more background information.
To view the new Alpha Site and check out the rest of the interview, please visit Stargate Worlds.
To read the latest guides, news, and features you can visit our Stargate Worlds Game Page.