Re-explore the Magma Caverns from a Lead World Designer's perspective.
Lead World Designer for Tabula Rasa, Michael Hutchison, gave his take on the redesign of Magma Caverns in this dev diary.
As we considered the area more, we got excited by some new ideas, and the prospects of making some notable improvements to the map and its missions for the players. We were motivated by a few main concerns, which guided our criteria for the re-work. Among them: that the instance should offer more level-appropriate content, that it should have a tone in keeping with the storyline, that its conclusion should be more satisfying, and that the visual points of interest should be highlighted in more dramatic ways.
Check out the full dev diary here.
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