Whose fault is it that the Fault Lever got flipped?
RPG Vault has their fifth Tabula Rasa peek feature up, focusing on the creation of the Fault Lever instance.
It was pretty clear how to begin Fault Lever's design because the associated shared map, Thunderhead, had all of the relative environmental features I wanted to incorporate. The design document called for an underground instance map connected to the north face of the massive Ligo Fault Rift. The players' ultimate mission within this instance is to turn off the four hammers (shockwave inducers) found within the shared map's rift. Because the mission objectives were closely connected to the shared map, I felt it important to integrate visually the rift and accompanying elements into the instance map. However, this design direction presented unique layout challenges.
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