The 2nd Focus Group Test of TERA recently concluded and the good people over at En Masse have put together the first in a series of postmortem feedback analysis articles. The first article breaks down feedback from players about gameplay such as leveling and lore introduction paces as well as gear, which as you might expect tended to be a hot topic. Other articles will follow later as they have been broken down into three main categories: gameplay, westernization, and technology.
Feedback regarding progression fell into four categories: equipment, items, skills, and gold acquisition. We asked testers whether they felt they received real and tangible rewards for their efforts, and feedback followed many of the same trends for each of the three categories. Gear was a hot topic: moving forward, TERA will feature more equipment items per level, new visuals for these items, and a wider assortment of item statistics. Gold seemed to be just about right, although testers noted that it was hard to tell for sure without a live, in-game economy.
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