Spies don't craft. Spies pay people to craft for them.
WarCry's visit to CES got them a sneak peek at the Agency, and they of course have their own unique take on what they saw.
As The Agency's Lead Designer, Hal Milton, and Director of Development, Matt Wilson, spoke, they made it clear they do not accept the common assumptions of MMO developers. Too often, they said, design decisions are based on precedent. They want to build a game that appeals to more than just MMO fans, and to accomplish their goal, the crew at SOE Seattle operates from a different toolbox, that of the first-person shooter.
Continue reading the preview at WarCry.
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