The Agency HQ gathers intel from SOE's Hal Milton

If you're looking for a good, ground-level introduction to SOE's sleek and sexy spy shoot 'em up MMORPG in development, The Agency, look no further than part 1 of this Intel report Q&A with Lead Designer Hal Milton.

We decided to go really thin on visible attributes. So currently there aren’t really attributes the player has to be worried about up front. The attributes that we have are nested on the things you gain as you advance; generate reputation, influence, your alignment, outfits, weapons, gadgets, etc. This reveals complexity naturally over time, rather than drowning players in it up front. So, up front, players are not going to need to worry about strength versus intelligence, etc.

Read on at The Agency HQ.


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Last Updated: Mar 29, 2016

About The Author

Jeff
Jeff's interest in online games stretches back to organizing neighborhood Unreal tournaments as a teenager, but when a college roommate introduced him to EverQuest, an interest became an obsession. Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game since.

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