The Tome of Knowledge
Books that give you stuff? NOW you're talkin'!!
By Brock "Brokain" Ferguson
The Tome of Knowledge. It sounds like something out of an Indiana Jones movie or like the
most important book you'll ever read. Well, in the world of Warhammer Online: The Age of
Reckoning, the latter holds true... with a touch of the former as well. One of the features
being most talked about and one that EA Mythic is most proud of, what exactly is the
Tome of Knowledge? Is it a book of quests? Is it a book that tracks your progress across the
lands of Warhammer? Is it a book that tells you things about the creatures you've killed so
far? Well... yes.
|The Tome of Knowledge will track your characters progress and adventures|
The Tome of Knowledge keeps track of the experiences of your character. When you kill a
creature, you'll get an entry in the book, kind of like a bestiary. On top of the entry,
you'll get an extra bit of experience for killing your first whatever it may be. You may even
get a bit extra based on the rarity or the creature. Not too shabby, eh? It gets better
though. See, the more of these things you kill, the more objectives the book opens up for you.
After killing a worg for example, you might be given a quest to kill a certain number of them.
Once you kill the required amount you may be asked to kill "Wally the Worg".
Now one of the
best parts of the Tome of Knowledge quests is that you're not required to undertake these quests.
You can still stick with just the world quests or RvR if you choose. It's not like the Tome
quests will block you from continuing on a quest path with your world quests. It's there to do if you so
choose. Obviously, you'll miss out on any rewards that that Tome Quest may have offered, but
it's up to you.
Something else that I like about the Tome of Knowledge is that the quests won't always be
spelled out for you, such as "Go here and do this". You'll be forced to think a little about
what you're doing and how you're going to do it. The rewards for the quests won't be shown to
you all the time either. You may know what you're getting for a some quests but others, well,
if you want to know what's behind door #1 you're gonna have to do the work to find out. That
puts a little surprise back in questing. Also, EA Mythic has done a great job of staying true
to the Warhammer style so expect a few of these quests to not only give you some humorous
rewards, but also a title or two that reflects the silly twisted Warhammer flair. I mean,
they've already done chickens for RvR, right?
|You can get rewards for doing more than just killing things. exploration will be rewarded as well|
It's not all slaughter and mayhem though. Some of your objectives may lie in the realm of
History and Lore or locations. This is the part that all you Lore junkies out there are going
to love. The Tome of Knowledge will give you quests based on discovering the history of the
Warhammer World. The way it's being explained sounds like there may be landmarks to find or
hidden paths to discover to update and complete your quests. These quests will also have
rewards of thier own and will also open up other quest paths to follow.
I think the best feature of the Tome of Knowledge is that it's not mandatory. It's designed
to enhance your playstyle whether it be PvP, PvE, or just wandering the world. It offers a ton
of bonus material that encourages more than just "hack'n'slash" type of play, but doesn't
force it on you if that's not your bag. This accommodation of all styles of play included with
the dark goofiness inherent in the Warhammer universe is going to make Warhammer Online a game
that's going to be exciting to play for a long time.
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